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Eye of the Beholder: C64 Port

117 pointsby joemanacoover 2 years ago

10 comments

andrewstuartover 2 years ago
For those not in the C64 scene. This is an incredible technical achievement to implement on the C64.<p>A link to a review&#x2F;video would be much more informative:<p>&quot;Now, after sixteen years, the finished version is finally coming out later this month. &quot;<p><a href="https:&#x2F;&#x2F;www.timeextension.com&#x2F;news&#x2F;2022&#x2F;10&#x2F;new-eye-of-the-beholder-c64-port-will-let-you-play-the-game-with-dual-monitors" rel="nofollow">https:&#x2F;&#x2F;www.timeextension.com&#x2F;news&#x2F;2022&#x2F;10&#x2F;new-eye-of-the-be...</a><p>Developer YouTube channel:<p><a href="https:&#x2F;&#x2F;www.youtube.com&#x2F;channel&#x2F;UCVWhB_u3PeFPjLJywyDTcOA&#x2F;videos" rel="nofollow">https:&#x2F;&#x2F;www.youtube.com&#x2F;channel&#x2F;UCVWhB_u3PeFPjLJywyDTcOA&#x2F;vid...</a><p>@dang
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Decabytesover 2 years ago
I bought and played this on GOG. It was pretty good but it was hard for me to remember where I was&#x2F;had been. I ended up downloading a program that mapped the level as I played it and that helped a lot.<p>For a modern take on this style of gameplay I&#x27;d look at Legend of Grimrock 1 &amp; 2. They are great games
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nu11ptrover 2 years ago
I can&#x27;t quite get over how good this looks....on a C64! This is one hell of an accomplishment. Honestly I expected to barely recognize the game, but instead it looks and feels exactly like the original VGA version I played as a kid - just with what looks like a dither filter over the original graphics (which look amazing I might add). Wow, seriously impressed. How is this possible in 64K of RAM?
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haspokover 2 years ago
At first I did not understand if and how they managed to fit a running game into 64K. My original thoughts were that a memory expansion would be required.<p>But now that the source and release are available it makes sense - the game runs on&#x2F;as a cartridge, which means that static data can be pulled almost as fast as if it was in memory.<p>It is nevertheless an outstanding achievement, the graphics are simply stunning, and the automapping feature is a nice addition. And it still all fits into 1 MB (IIRC the original PC game came on two disks)!
IceCreamJonseyover 2 years ago
More info, including a direct download link to the .crt file here: <a href="https:&#x2F;&#x2F;csdb.dk&#x2F;release&#x2F;index.php?id=226060" rel="nofollow">https:&#x2F;&#x2F;csdb.dk&#x2F;release&#x2F;index.php?id=226060</a>
AdmiralAsshatover 2 years ago
Very impressive. I only played EoB II: Darkmoon growing up, but the engines looked pretty similar.<p>Was there a DOS source leaked somewhere, or was this completely reverse-engineered from scratch?
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helfover 2 years ago
Holy shit! This is one of the most impressive things I’ve seen in a long time.
mdp2021over 2 years ago
Note the development toolchain, at <a href="https:&#x2F;&#x2F;hub.docker.com&#x2F;r&#x2F;jackasser&#x2F;boozify" rel="nofollow">https:&#x2F;&#x2F;hub.docker.com&#x2F;r&#x2F;jackasser&#x2F;boozify</a>
bobocheover 2 years ago
Just in time after finishing recapping my C64C! Thanks form this!
ankaArover 2 years ago
Chapeau!