For those not in the C64 scene. This is an incredible technical achievement to implement on the C64.<p>A link to a review/video would be much more informative:<p>"Now, after sixteen years, the finished version is finally coming out later this month. "<p><a href="https://www.timeextension.com/news/2022/10/new-eye-of-the-beholder-c64-port-will-let-you-play-the-game-with-dual-monitors" rel="nofollow">https://www.timeextension.com/news/2022/10/new-eye-of-the-be...</a><p>Developer YouTube channel:<p><a href="https://www.youtube.com/channel/UCVWhB_u3PeFPjLJywyDTcOA/videos" rel="nofollow">https://www.youtube.com/channel/UCVWhB_u3PeFPjLJywyDTcOA/vid...</a><p>@dang
I bought and played this on GOG. It was pretty good but it was hard for me to remember where I was/had been. I ended up downloading a program that mapped the level as I played it and that helped a lot.<p>For a modern take on this style of gameplay I'd look at Legend of Grimrock 1 & 2. They are great games
I can't quite get over how good this looks....on a C64! This is one hell of an accomplishment. Honestly I expected to barely recognize the game, but instead it looks and feels exactly like the original VGA version I played as a kid - just with what looks like a dither filter over the original graphics (which look amazing I might add). Wow, seriously impressed. How is this possible in 64K of RAM?
At first I did not understand if and how they managed to fit a running game into 64K. My original thoughts were that a memory expansion would be required.<p>But now that the source and release are available it makes sense - the game runs on/as a cartridge, which means that static data can be pulled almost as fast as if it was in memory.<p>It is nevertheless an outstanding achievement, the graphics are simply stunning, and the automapping feature is a nice addition. And it still all fits into 1 MB (IIRC the original PC game came on two disks)!
More info, including a direct download link to the .crt file here: <a href="https://csdb.dk/release/index.php?id=226060" rel="nofollow">https://csdb.dk/release/index.php?id=226060</a>
Very impressive. I only played EoB II: Darkmoon growing up, but the engines looked pretty similar.<p>Was there a DOS source leaked somewhere, or was this completely reverse-engineered from scratch?
Note the development toolchain, at <a href="https://hub.docker.com/r/jackasser/boozify" rel="nofollow">https://hub.docker.com/r/jackasser/boozify</a>