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Show HN: I made a minimalist puzzle game about linking nodes in graphs

18 pointsby NotMyBestWorkover 2 years ago

3 comments

ajjenkinsover 2 years ago
I’ve played a lot of Flow. I enjoyed the three puzzles for today. I don’t think I would come back every day to do it though. But I rarely play Wordle, so maybe I’m not the right audience.<p>My only feedback is to think more about why Wordle is popular. I think it’s because it’s the right level of difficulty for most people and it has the social element of comparing the number of guesses it took you with your friends. If you solved the Wordle of the day in 2 guesses and it took your friends 4, you have bragging rights. But in your game, it’s a bit messier with how to compare your score with your friends. Comparing times is ok (maybe not as good as # of guesses), but it’s really hard to compare with your friends if there are 3 separate puzzles each day. I think you might get more traction if you had a single, harder puzzle to solve each day.<p>It’s also possible to lose in Wordle, but not possible in your game. Maybe you could add a Give Up button or Hint button if someone gets stuck. I was able to solve all 3 puzzles, but I could imagine someone getting stuck and getting frustrated and never coming back after that. My idea for the hint button is it would connect a pair of nodes for you.
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NotMyBestWorkover 2 years ago
The game is meant to be in the style of WORDLE - three daily linking puzzles to challenge the user (like those in Numberlink or Flow Free). The twist is that the puzzles here can be set in a lot more complicated geometries, instead of just grids.<p>Each daily puzzle should take a few minutes to solve, but some days can be more challenging than others. I&#x27;d appreciate any feedback: tutorial, aesthetics, responsiveness... anything you&#x27;d care to mention.
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cloudkingover 2 years ago
Pretty cool! Minor UX issue: on mobile the nodes are very close to edge of screen, so a few times I tried swiping from edge and it activated &quot;back&quot; action in Chrome. Maybe some padding on left and right edges would solve problem.
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