I'm using this in a current project and it really is great to be able to do things in the browser that would otherwise require a nontrivial native client. One limitation I'd like to figure out how to get around is the 2GB file size limit. According to the docs, this is a WebAssembly limitation? It's not hard to find videos that cross that size.
I used this to make an in-browser audio converter. Performance is pretty good, but limited to a single thread compared to the cli version.<p><a href="https://sodaphonic.com/convert" rel="nofollow">https://sodaphonic.com/convert</a>
A year ago, I wanted to use this library but it's way too buggy imo. Stuff kept breaking, incompatible with React. Tried to use with Electron.js only to find out it's not supported (I think the issue's still open).<p>So I ditched this in favor of real ffmpeg binary that I can download according to someone's PC architecture. It works better and is also fast. Downsides? I can't use it on the web but at least electron.js would allow me to use the binary.<p><a href="https://github.com/upscayl/ffmpeg" rel="nofollow">https://github.com/upscayl/ffmpeg</a>
This looks neat but pure port seems to be stretching it:<p>>ffmpeg.wasm is a pure Webassembly / Javascript port of FFmpeg<p>>@ffmpeg/core contains WebAssembly code which is transpiled from original FFmpeg C code with minor modifications [1]<p>[1] <a href="https://github.com/ffmpegwasm/ffmpeg.wasm#what-is-the-license-of-ffmpegwasm" rel="nofollow">https://github.com/ffmpegwasm/ffmpeg.wasm#what-is-the-licens...</a>
I've made <a href="https://youtube-to-gif.com" rel="nofollow">https://youtube-to-gif.com</a> with it, it's quite neat, but doesn't work on mobile.