I'd love to see some examples for non-graphics applications if applicable (eg. use a shader to do some kind of more general parallel compute task).
At first I was skeptical if this can work, because GPU and CPU are quite different architecturally.. But this is what's powering Paint.NET 5.0 and the benefit appears to be that you have GPU acceleration with an easy CPU fallback.
I really like this kind of projects, because they broaden the access to GPGPU programming beyond the usual ones (C, C++, Fortran, shader languages).<p>Kudos for going at it.