As it might take a few clicks, this is a tutorial from their YouTube channel: <a href="https://www.youtube.com/watch?v=WbyCbA1c8BM" rel="nofollow">https://www.youtube.com/watch?v=WbyCbA1c8BM</a><p>It gives a much better quick impression of what this tool is like.
I just installed it and followed the tutorial. After an hour, I was able to model things, paint them and animate them. I never felt angry, to the contrary. My battery didn't take a big hit.<p>Excellent job.
The main thing that makes this nicer to work in than Blender (for these “pixel art 3D” models) is that you don’t need to UV-unwrap your models. That and the fact that working with “pixel art” painting in Blender is inconvenient at best..<p>I’m actually working on a plug-in for Blender to enable some of this workflow where you can just straight paint on your models :)
This looks really, really cool. I especially enjoy the "unfiltered textures" (not sure what it's actually called) style, reminiscent of the PS1
Looks very cool. I wonder if there's anything that can't be done in Blender, or if it's primarily the constraints and simplified workflow that would make this useful to work with. Maybe the latter; there's a parallel to pixel graphic editors vs Photoshop to be made here. Sure you can use Photoshop to do 8-bit art, but some folks use the dedicated 8-bit painter tools regardless.
This project looks really cool. Maybe someone reading this can answer this question. I've been wondering what the in-browser options are for easy to use low poly modeling? Are there any application you'd recommend?
This is so cool, I'd never heard of it before but can't wait to try it out. I'm going to check out the PWA version on an M2 iPad, which is quickly becoming my favorite 3D model editing device.