One of the good ol’ college mistake we made during our game dev capstone was spending half of it reinventing the wheel for a tile editor.<p>I recently used Tiled with RpgMaker and it feels like 2d sprite / tile editors are a solved problem. I also notice how 3d game engines note that they can also support 2D games. That space seems quite saturated and investing into 2D features seems like scratching one own’s itch. It feels like there is more upside to going all in on the 3d aspect, but potentially the 2D elements are quick to implement features to add to an engine’s laundry list of features.
“The safety and speed of Rust makes game development a true joy.”<p>I’m not an expert in game dev but I keep scratching my head on the concept Rust game engines. The above statement is about optimizing for the wrong things, IMO. I want simple and fast development loop. It’s why Lua is so great for game dev and why there’s so many custom scripting languages. Maybe Rust game engines need to expose their API using a scripting language rather than Rust.<p>Of course, there’s plenty of game engines and plenty of room for experiments, so I’m delighted to see another.<p>Would love to hear from others who develop games on how they feel about writing one purely in Rust.
Looks quite good for such early stage, specially by having quite comprenshible editors right from the start.<p>Will keep an eye on it, thanks for sharing.
Posted 22 hours ago here too <a href="https://news.ycombinator.com/item?id=34306469" rel="nofollow">https://news.ycombinator.com/item?id=34306469</a>