I'm studying how developers and designers can work together. I am curious about what sources of friction developers see with the other side (and vice versa).<p>One problem I am seeing is the developer handoff. Often designers give developers a Figma file, which is constantly changing, so developers are not sure when a design is finalized.<p>What other issues do you face in your team?
I don't do much corporate work in a corporate environment so my thoughts might not be high value but...<p>1) designs that tend to be desktop first (and opposed to mobile first). Lots of images, extra long scrolling on mobile, etc. Basically an experience that doesn't impress on mobile.<p>2) designers that write cheques that developers have to cash. Mind you, it's good to be pushed outside your dev comfort zone, but there are limits (especially when there are time / budget limits).<p>3) designs where the UX wasn't thought through, or simply isn't user friendly, and even after pointing out the (obvious) flaws there's no revisions.