I would say this is a win for everyone. It sucks we lost Stadia. But the way Google has handled shutting it down should be seen as a role model for any cloud gaming service. They have refunded me for every game I bought and now this.<p>For anyone curious, the Stadia controller is one of the better controllers released in awhile. I would say its on par with the Xbox Series controller.
I remember when The Verge was on a campaign to shit on Stadia, and few weeks later were ready promoting "XCloud" and spreading messages like "cloud gaming is the future of gaming and it is inevitable", totally ignoring Geforce Now and Amazon's Luna, that's great journalism<p>Stadia still has the best tech, and its latency is unmatched, you only needed an URL to start playing game, they had a web interface meanwhile Microsoft was complaining because apple blocked their mobile app and they didn't have a web interface to counter apple's move, that was funny to witness, Tom Warren definitely has some conflict of interest going on
Also had pretty awful support, but Nvidia SHIELD wireless controller was also a wifi controller. It also had audio. No USB port though, iirc! I forget who, but I believe the whole thing was some 3rd party chip that did almost all the work on the chip, Nvidia was just like, the only name to ship it.<p>I'd love to see wifi start to make some kind of incursion into device/peripheral space. But there's not really a starting place is there? Bluetooth is typically point-to-point (albeit it has "mesh" capabilities too), wifi is typically point-to-network (even wifi-p2p is actually just negotiating an ad-hoc group, but functionally can be seen as point-to-point). But more so than the link layer, there's just not the support, the idea of how we'd peer/pair.
Great. However the real interesting feature was that the controller connected directly to the end server. It'd be great to be able to set that end point