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Treefrog Editor (now Edita) update

1 pointsby gushogg-blakeover 2 years ago
I&#x27;ve been using Edita as my only code editor for over 12 months now, so I thought it was time for an update.<p>Most of the work over the last year has been focused on improving stability, usability, and performance. As well as fixing tons of little bugs, I&#x27;ve rewritten the renderer multiple times to make it as fast as possible (currently getting 80-160fps on a 10kloc file on an old i5), and done large-scale refactorings to keep the codebase nice and flexible.<p>Feature-wise the biggest addition is the Refactor tab, which uses CodeMatch syntax [1] to perform arbitrary transformations with a live preview pane.<p>My process so far has been to simply use the editor and work on whatever feels like it most needs attention. Now that it&#x27;s reasonably stable I think it would be a good time to get some more feedback from other devs to see what would make it a viable daily driver. There are no doubt many glaringly missing features and unclear UI elements that I just don&#x27;t notice, so please point these out!<p>Site (very WIP): https:&#x2F;&#x2F;edita.vercel.app<p>Original HN post: https:&#x2F;&#x2F;news.ycombinator.com&#x2F;item?id=29787861<p>HN post for CodeMatch: https:&#x2F;&#x2F;news.ycombinator.com&#x2F;item?id=34424767<p>[1]: https:&#x2F;&#x2F;codematch-gamma.vercel.app&#x2F;

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