<p><pre><code> At the same time, it’s not too early. The industry’s been proven.
Major companies like Meta, Apple, and Google have poured a lot of
money into validating the space.
</code></pre>
One word about this: VRML. In the first VR hype-wave, a breathtaking amount of money from "major companies" was plowed into a dead-end technology because "VR is the FUTURE, bro!" Meta set $10b on fire last year trying to make VR happen, and it's still having to force the devs of the thing to use it themselves.<p>I'm not saying don't learn the stuff - there's lots of fun to be had there - but you'll be happier if you're learning it to build something in particular, not just trying to find an angle or get on the "next big thing".
Hi All! I'm starting somewhat of a learning adventure with AR/VR and this is my first take on the space and why I want to start learning it.<p>I figured I'd share here since it'd be cool if other people wanted to join me on this quest to start from 0 and build some cool things in the AR/VR space.