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Why I'm Diving into AR/VR Development as a Dev and Indie Founder

3 pointsby quelupover 2 years ago

2 comments

al2o3crover 2 years ago
<p><pre><code> At the same time, it’s not too early. The industry’s been proven. Major companies like Meta, Apple, and Google have poured a lot of money into validating the space. </code></pre> One word about this: VRML. In the first VR hype-wave, a breathtaking amount of money from &quot;major companies&quot; was plowed into a dead-end technology because &quot;VR is the FUTURE, bro!&quot; Meta set $10b on fire last year trying to make VR happen, and it&#x27;s still having to force the devs of the thing to use it themselves.<p>I&#x27;m not saying don&#x27;t learn the stuff - there&#x27;s lots of fun to be had there - but you&#x27;ll be happier if you&#x27;re learning it to build something in particular, not just trying to find an angle or get on the &quot;next big thing&quot;.
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quelupover 2 years ago
Hi All! I&#x27;m starting somewhat of a learning adventure with AR&#x2F;VR and this is my first take on the space and why I want to start learning it.<p>I figured I&#x27;d share here since it&#x27;d be cool if other people wanted to join me on this quest to start from 0 and build some cool things in the AR&#x2F;VR space.