2017/2018 is when MtG started going off the rails for me.<p>Just look at how many sets are released per year and it is easy to see the problem of over monetization: <a href="https://onlyontuesdays27.com/2022/10/18/30-years-of-magic-the-gathering-products/" rel="nofollow">https://onlyontuesdays27.com/2022/10/18/30-years-of-magic-th...</a><p>That doesn’t include other supplemental products such as secret lairs or commander decks.<p>Not only are there many more sets per year, but the power creep is quite insane meaning that if you want to be competitive you need to constantly keep up with the new sets and buying new cards.<p>I will say that the draft experience has gotten better on average.<p>I don’t know if it is priced into Hasbro’s stock price, but they are still sitting on a golden egg of the reserved list. If they reprinted the reserve list I’m guessing they could easily rake in a few hundred million for basically doing nothing, and would in general improve customer relations.
Hasbro are attempting to do the same thing to the D&D brand, sadly. I don't know the details but the idea is to move to One D&D from 5e, which will inevitably come with more online/offline integration.<p>Why they can't stick (in terms of D&D) with the 'core product' - selling the rulebooks, selling spin-off merch like miniatures and dice, selling books for DMs detailing new worlds and campaigns - I don't know. Dollar signs, probably.