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Localizing Unity games as an indie dev

40 pointsby bmalicoatover 2 years ago

4 comments

matthew-wegnerover 2 years ago
Unity&#x27;s own localization package is actually pretty good, and one of the few Unity packages that actually seems to solve more problems than it creates: <a href="https:&#x2F;&#x2F;docs.unity3d.com&#x2F;Packages&#x2F;com.unity.localization@1.4&#x2F;manual&#x2F;index.html" rel="nofollow">https:&#x2F;&#x2F;docs.unity3d.com&#x2F;Packages&#x2F;com.unity.localization@1.4...</a>
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aschearerover 2 years ago
Neat, thanks for releasing this tool! I&#x27;ve had luck with i2 loc in other projects, but will take a look at this next time. Also, to shamlessly co-opt this thread, you might be interested in a tool I wrote a while back: <a href="https:&#x2F;&#x2F;github.com&#x2F;aschearer&#x2F;LocWarden">https:&#x2F;&#x2F;github.com&#x2F;aschearer&#x2F;LocWarden</a><p>It&#x27;s sort of like lint for loc files, catching common translation errors I&#x27;ve come across as well as helping generate common loc assets e.g. Steam store markup.
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Raymonfover 2 years ago
&gt; One for Japanese and Chinese<p>Please don&#x27;t do this! Han Unification causes your Japanese text look weird when displayed with a Simplified Chinese font, likewise with a Traditional Chinese or Korean font.<p><a href="https:&#x2F;&#x2F;heistak.github.io&#x2F;your-code-displays-japanese-wrong&#x2F;" rel="nofollow">https:&#x2F;&#x2F;heistak.github.io&#x2F;your-code-displays-japanese-wrong&#x2F;</a>
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candiddevmikeover 2 years ago
Related, I made a tool to convert a YAML file with localizations into type safe go&#x2F;typescript code. Anyone interested in it?