Starting with Oblivion the elder scroll games have voiced dialogue, presumably because that's what players started expecting.<p>But this had the effect of dramatically reducing the number of options when talking to NPCs and also creating some immersion breaking artifacts like an NPC sadly recounting a personal tragedy and then immediately cheerfully discussing the weather or whatever.<p>It's also strange when the same four voice actors play so many characters. It's just tedious and immersion breaking.<p>AI has the potential to improve this situation in several ways.
I'm very intrigued to see what comes from the "lowering the bar" aspect of all these AI tools. Its seems to me like the ultimate no-code-for-everything tool.<p>On one hand, you've got flawless voice scam calls, but on the other? I can imagine a new style of fan-edit movies, but without any limitations of having to splice together film and audio from prequels/sequels/etc.<p>We're in for a wild ride.
I did a similar project for League of Legends: it uses AI (davinci-003) to act like a dynamic in-game announcer that talks to you you based on your performance in-game. [0]<p>As someone who made this as a sideproject, I can totally see how if you have a team of people behind a project for a game like Morrowind you could go deeper and create whole narratives and quest systems around these "ideas" - without the need for 10s of voice actors and game-modders<p>Quite fun for those who like, have been playing the same game for 10+ years!<p>[0] <a href="https://youtu.be/tdONZF9iktY" rel="nofollow">https://youtu.be/tdONZF9iktY</a>
I wonder if they’ll be training the AI on the same voice actors from Oblivion or if they’ll just use some generic AI voices. Or maybe some other celebrities?
nice, glad to see someone is already on it! I had opined that video games won't need voice actors any more and way more fleshed out dialogue. A random NPC running around in Fallout in the distance? You can have a full conversation about some relevant contexts in the world, with spoken responses.<p>several other ramifications of this is that file sizes can actually be smaller again. Most/significant part of the file size in games is audio at various formats and high qualities. But since pre-recorded can go away, it can be replaced with prompts tied to some NPCs that augment their response. The training sets can just be the file, and the training sets (edit: the MODEL) can actually come with the OS or be a shared resource on the system, instead of packaged with the game. Smaller additional training sets (edit: the model, not the training set) can come with the game.<p>I have a different idea regarding compensation paths for human beings, but its not likely that it will be followed, or lucrative even if implemented.