For some clarity, see <a href="https://arstechnica.com/gadgets/2023/02/microsoft-officially-blesses-parallels-as-a-way-to-run-windows-on-m1-m2-macs/" rel="nofollow">https://arstechnica.com/gadgets/2023/02/microsoft-officially...</a><p>> These licensing problems haven't technically stopped people from running the Arm version of Windows on other hardware, including Apple Silicon Macs<p>> Microsoft is formally blessing Parallels as a way to run the Professional and Enterprise versions of Windows 11 on Apple Silicon Macs<p>Original source: <a href="https://support.microsoft.com/en-us/windows/options-for-using-windows-11-with-mac-computers-with-apple-m1-and-m2-chips-cd15fd62-9b34-4b78-b0bc-121baa3c568c" rel="nofollow">https://support.microsoft.com/en-us/windows/options-for-usin...</a><p>> Parallels® Desktop version 18 is an authorized solution<p>In other words, you could (unofficially) do this before, but now it's allowed according to the terms of your license.
I'm not relevant as a potential customer, but what I'd really like is Direct X 12 support so I could play various games in Parallels. Unfortunately I can't see that happening in a way that yields a worthwhile user experience any time soon.<p>I'm not a huge gamer but I feel like I might actually need to buy a Windows PC to play several games at some point. The list is growing. Right now I'd love to play HiFi Rush, but there's no possible way on an M1 Mac at the moment.
Technically you can use any Windows 11 licence key (or even Win 10) to activate Windows 11 Arm in Parallels. Have been using it since last december and so far it has been much better experience than with any Windows PC...
Genuinely wonder what took this long. Was it a new decision around legal/strategy, just a low priority, or something technical that wasn't built by Parallels/Microsoft till now?
I am at a weird spot right now, where I have teenagers who want to play games that are on Windows, but am not wanting to do that through emulation like Parallels. But I am also not willing to purchase a Windows machine as my primary machine. So it leaves me not moving to Apple Silicon and just keeping my old Mac despite wanting to upgrade.
Does anyone have experience running Visual Studio (not VSCode) in Parallels? I'd like to update my older MacBook Pro with Boot Camp but I'm not leaving Windows Visual Studio for a poor native Mac version.
Why would I do that? This is an honest question. I recently bought a Mac Mini coming from MSFT and I don't miss windows at all. I don't have to fight with it anymore when programming and testing things.
The original source[1] only says it's authorised through parallels, not how to do it. Will parallels soon take you to microsoft link that requires payment I wonder?<p>[1] <a href="https://support.microsoft.com/en-us/windows/options-for-using-windows-11-with-mac-computers-with-apple-m1-and-m2-chips-cd15fd62-9b34-4b78-b0bc-121baa3c568c" rel="nofollow">https://support.microsoft.com/en-us/windows/options-for-usin...</a>
This is good new to people I know at work, for me since at work I use Linux it is a non-issue.<p>People on MACs need to have 1 proprietary application that is only partially works on MACs (& Linux). So that will make the MAC people happy. On Linux I have a Windows VM in case I need to use that feature.
A lot of the commenters in this thread are either very young, or completely forgot about the "embrace, extend, extinguish" era of Microsoft in the 90s and 00s.
Still an ARM version. It's a real shame it's impossible to run x86-64 Windows 10 via Bootcamp on M1/M2. I'm suspicious that the compatibility and performance of ARM Windows on Parallels is good enough to use full time. All other laptop hardware I've used is frustratingly crappy compared to MacBooks.