> Visualize Complex Ideas Programmatically<p>That has got to be the most inappropriate tag line I've ever seen. This is a 2D animation library and editor.
Do people not understand how big a difference a single image on the main page can make? I see visual in the title (or it reads as something visual), I click, I see a wall of text, I close and move on.
Even if its a cmd line lib or something, post an image of the text being typed, does wonders if you want anyone to care.
This is a much better link than the GH repo - it contains examples and the docs. <a href="https://motioncanvas.io/" rel="nofollow">https://motioncanvas.io/</a>
On the "pro" side, uses code instead of pointy-clicky, and the integration with the audio source and waitFor looks really nice, useful, and intuitive.<p>I don't know typescript so much of the youtube demo (linked from here <a href="https://news.ycombinator.com/item?id=34900161" rel="nofollow">https://news.ycombinator.com/item?id=34900161</a>) was magic to me. I have worked with OpenSCAD some and prefer its declarative approach over imperative approaches. I don't know what all the author doesn't like about declarative, but the one example he gave in the video was that if you want to change the time of one keyframe, you have to adjust the time of all the keyframes that come after it, but that doesn't seem implied by a declarative model, maybe by some other particular tools?
Using generators to control animation flow is genius. Having used Remotion a bit it's heavily dependent on current frame count in complex animations. Generators is a more elegant solution.
I have been playing with this a bit recently and it is incredible. Very well written docs and anything they don’t cover, the code is really easy to read. I am excited to use this more and see where the project goes.
I also wonder how this compares to <a href="https://www.framer.com/motion/" rel="nofollow">https://www.framer.com/motion/</a>, anybody tried both?