Sad to see the early reviews being so poor and the game being in a such an incomplete state. From a software development perspective it would be very interesting to see inside and know what went wrong. From the outside looking in, it seems the larger decisions were disastrous.<p>* Take Two buys KSP<p>* Releases two well received DLCs and gets the game to a very good state<p>* Starts (from scratch, apparently) on KSP2 with a new team (Star Theory), throwing away working code and experienced developers who worked on the first game<p>* Drama and disruption as Take Two starts another team (Intercept Games) to develop KSP2 and hires (according to Wikipedia) one third of Star Theory - more knowledge lost<p>* Releases no new DLC for the first game during development of the sequel (mods show what can be done with the first game. There were plenty of things [new planets, new parts, resource system, life-support system, other solar systems, ...] that could have been developed which would have been successful<p>* Pushes the second game back and back only to finally release a buggy, resource hungry mess that has fewer features than its predecessor
Last I heard, they are putting the game out in a pretty early state and have a long way to go, things (especially reviews) might be rough for a while.<p>Either way very excited.<p>Rough roadmap linked here
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