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What is Chess? What to think and for how long

181 pointsby awaliasabout 2 years ago

13 comments

sadhorseabout 2 years ago
"The ability to play chess is the sign of a gentleman. The ability to play chess well is the sign of a wasted life." Paul Murphy.
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cyrializeabout 2 years ago
Doing a few chess puzzles a day (and aiming to get them correct, rather than trying to get through as many as you can) has done wonders for my move speed. For example, I recognize forks much faster now.<p>Lichess lets you pick several themes as well, if you want to focus on particular situations.
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Balgairabout 2 years ago
Meta Comment: A lot of the comments here that are about getting better at chess seem to boil down to: Do something other than bog-standard chess. Mess with time limits, do openings, play puzzles, etc.<p>So, can we get together a good list of websites&#x2F;apps with links that are these &#x27;not-chess&#x27; trainers?<p>I&#x27;ll start:<p><a href="https:&#x2F;&#x2F;lichess.org&#x2F;training" rel="nofollow">https:&#x2F;&#x2F;lichess.org&#x2F;training</a><p><a href="https:&#x2F;&#x2F;store.steampowered.com&#x2F;app&#x2F;1349230&#x2F;5D_Chess_With_Multiverse_Time_Travel&#x2F;" rel="nofollow">https:&#x2F;&#x2F;store.steampowered.com&#x2F;app&#x2F;1349230&#x2F;5D_Chess_With_Mul...</a><p><a href="https:&#x2F;&#x2F;play.google.com&#x2F;store&#x2F;apps&#x2F;details?id=com.FrameOfMindGames.ChessCraft&amp;hl=en&amp;pli=1">https:&#x2F;&#x2F;play.google.com&#x2F;store&#x2F;apps&#x2F;details?id=com.FrameOfMin...</a>
jmmcdabout 2 years ago
That is a great title. For many people, chess is not interesting, now that computers are so good at it. But for me, chess is even more interesting now that we have developed (narrow) AI programs that instantiate more and more parts of what humans do when playing. (I know, humans don&#x27;t play like computers, but we do things like heuristic board evaluation and heuristic game tree pruning.) So in a game, the player is not only trying to find moves, but is trying to prioritise which trees to explore, based on heuristics and some sense of value of information, and on the relative state of the clock (do you want to go for complications? it depends how much time your opponent has left); is aiming for an overall &quot;style&quot; of game that suits them but not the opponent; and even managing risk (despite the game being deterministic), in the sense that different incomplete game trees might have different (heuristically-estimated) variances of outcomes.
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fferenabout 2 years ago
Something I wonder: are computers better at chess because they can think faster? What if we give a team of top grandmasters 1 day per move, versus like 1 hour for Stockfish. Will they at least consistently draw? To my knowledge, top human vs computer matches these days only use piece odds, not time odds.
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kwikdrawabout 2 years ago
For mediocre chess players like me I recommend trying online speed chess for a few months. Bullet chess where each player gets a minute total clock is a completely different game where you move every half second on average. Aggressive playing is rewarded - as long as you get your opponent to waste time thinking. The quick play allows you develop a better sense of positioning, game flow, and end game tactics. When you return to normal slow timed chess games after playing bullet for several months you will find that your clock management will be much improved.
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armitronabout 2 years ago
Precise thought patterns, acronyms, X seconds per move... This seems like a terrible, robotic way to play chess, at least when it comes to having fun. I&#x27;ve played in excess of 100k games on lichess (mostly 3 minutes, some 5 minute and bullet too, no increments) with my ELO rating being ~2100 and I don&#x27;t consciously do any of these (whether these or approximations of such still take place unconsciously is a different matter).<p>In fact, I play purely by feel, looking at the board until a move &quot;feels right&quot;. Similarly for time management, I try not to spend more time than my opponent at all times. If my opponent plays faster than me, I speed up. If my opponent is slower, I slow down but try to maintain a slight time advantage.<p>This translates to the game never feeling like manual mental labor. Instead, it&#x27;s moves and decisions seemingly streaming out of me without conscious control, almost like a superpower I never knew I had. It feels great and is a lot of fun.
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buzzy_hackerabout 2 years ago
I&#x27;m a decent chess player. 1600 elo over the board, 1800 online. I think the conclusions reached give too much time to non-critical moves and not enough time to critical moves.<p>Let&#x27;s take the 90 minute game, where it&#x27;s suggested to use 88 seconds for opening moves, 165 seconds for non-critical moves, and 330 seconds for critical moves.<p>330 seconds (5 1&#x2F;2 minutes) is too short for the critical position in a 90-minute game. I would be comfortable using about 15-20 minutes for the most critical move.<p>I think my disagreement stems from the author&#x27;s estimate of &quot;7 or 8 critical moves per game.&quot; That&#x27;s too many in my experience. In a 40 move game (the average), that&#x27;s 18.75%.<p>I&#x27;d say there are typically 3 or fewer critical moves per game. And there&#x27;s no need to spend anywhere close to 88 seconds in the opening. When you&#x27;re in theory, you can bust those out in a few seconds.
ronyfadelabout 2 years ago
Hijacking the comments to ask: what is the best way to get better at chess? (other than “just” playing matches, I’m already doing that)
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andy_pppabout 2 years ago
My top tip is to only ever play in silence, with nobody and no distractions around, sitting or standing upright. These three things have added 200 points to my rating.<p>I also find that noticing from intuition (a strange move by your opponent might be a trigger, or a tight position where you want to play strategically might be another) when to spend more time on a move sequence helps a lot.<p>Taking a mental note that you spent a bunch of time on one move and need to play more quickly is another improvement. But this is also an art that comes with experience.
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keiferskiabout 2 years ago
I’ve always found Deleuze and Guattari’s comments on chess vs. go to be interesting. Some of the terminology might not make sense if you’re unfamiliar with their work, but I think you can get the general gist:<p><i>Let us take a limited example and compare the war machine and the state apparatus in the context of the theory of games. Let us take chess and Go, from the standpoint of game pieces, the relations between the pieces and the space involved. Chess is a game of the State, or of the court: the emperor of China played it. Chess pieces are coded; they have an internal nature and intrinsic properties from which their movements, situations, and confrontations derive. They have qualities; a knight remains a knight, a pawn a pawn, a bishop a bishop. Each is like a subject of the statement endowed with relative power, and these relative powers combine in a subject of enunciation, that is, the chess player or the game’s form of interiority. Go pieces, I contrast, are pellets, disks, simple arithmetic units, and have only an anonymous, collective, or third-person function: “It” makes a move. “It” could be a man, a woman, a louse, an elephant. Go pieces are elements of a nonsubjectified machine assemblage with no intrinsic properties, only situational ones. Thus the relations are very different in the two cases.</i><p><i>Within their milieu of interiority, chess pieces entertain biunivocal relations with one another, and with the adversary’s pieces: their functioning is structural. One the other hand, a Go piece has only a milieu of exteriority, or extrinsic relations with nebulas or constellations, according to which it fulfills functions of insertion or situation, such as bordering, encircling, shattering. All by itself, a Go piece can destroy an entire constellation synchronically; a chess piece cannot (or can do so diachronically only). Chess is indeed a war, but an institutionalized, regulated, coded war with a front, a rear, battles. But what is proper to Go is war without battle lines, with neither confrontation nor retreat, without battles even: pure strategy, whereas chess is a semiology. Finally, the space is not at all the same: in chess, it is a question of arranging a closed space for oneself, thus going from one point to another, of occupying the maximum number of squares with the minimum number of pieces. In Go, it is a question of arraying oneself in an open space, of holding space, of maintaining the possibility of springing up at any point: the movement is not from one point to another, but becomes perpetual, without aim or destination, without departure or arrival. The “smooth” space of Go, as against the “striated” space of chess. The nomos of Go against the State of chess, nomos against polis. The difference is that chess codes and decodes space, whereas Go proceeds altogether differently, territorializing and deterritorializing it (make the outside a territory in space; consolidate that territory by the construction of a second, adjacent territory; deterritorialize the enemy by shattering his territory from within; deterritorialize oneself by renouncing, by going elsewhere…) Another justice, another movement, another space-time.</i>
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greenhearthabout 2 years ago
Pretty sure all outcomes of chess games are predetermined.
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swader999about 2 years ago
A large part of sport, games and hobbies are the friendships and camaraderie that occurs.