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Mech: A data-driven reactive language for games and robots

2 pointsby overlistedover 2 years ago

1 comment

overlistedover 2 years ago
From what I can tell, this language builds on the learnings of Eve[1] without any investor money (Eve ran out of funding[2]). The state of the project is questionable, as can be seen by the dates on this page. Their active repository seems to be on GitLab[3] despite the links on the landing and in the README. It doesn&#x27;t look like it has a lot of contributors or even people observing it, so I thought the HN crowd might want to look into this. I tried to find a Discord server or something like that, but it looks like they just communicate over email, so I have no clue as to what use they&#x27;re making of their potential community involvement.<p>[1] <a href="https:&#x2F;&#x2F;github.com&#x2F;witheve&#x2F;Eve">https:&#x2F;&#x2F;github.com&#x2F;witheve&#x2F;Eve</a><p>[2] <a href="https:&#x2F;&#x2F;groups.google.com&#x2F;g&#x2F;eve-talk&#x2F;c&#x2F;YFguOGkNrBo" rel="nofollow">https:&#x2F;&#x2F;groups.google.com&#x2F;g&#x2F;eve-talk&#x2F;c&#x2F;YFguOGkNrBo</a><p>[3] <a href="https:&#x2F;&#x2F;gitlab.com&#x2F;mech-lang&#x2F;mech" rel="nofollow">https:&#x2F;&#x2F;gitlab.com&#x2F;mech-lang&#x2F;mech</a>