Trying to figure out what Epic's incentives are here (contributing to a competitor that doesn't make them money in any roundabout way I can see)<p>Edit: Here's a weird theory, maybe Epic doesn't see Godot as a competitor to Unreal, but does see it as a competitor to Unity, and hopes it'll spell doom for Unity (which is Unreal's only real competitor)
Every time I open Unity these days it I hate it a little bit more. Everytimy I open Godot I love it a little bit more. The bloat vs the transparency. The frustration vs speed of development. Godots catch phrase should be: Godot gets out of your way! Unity may have democratised game dev but Godot made it fun again.
Ever noticed that Epic does a ``good deed'' right about when they get a bad PR hit?<p>Call me cynical, but I'm sure that Epic would really like for everybody to talk about something else than the quarter of a billion dollar penalty they just got from the FTC for exploiting children etc.<p>The very same Epic that would really, really like to be able to bypass any kind of app store safeguards and review processes, no matter how flawed and self-serving those processes might be.<p>Yep, it does seem like it's time for a few warm fuzzy PR events to get people's attention diverted.<p>/cynic mode off
> Starting today, you can choose to use EGS to download the engine and keep it up to date with every release<p>Curious the level at which they auto-patch and update the engine. Most games that I'm aware of are very sensitive to their engine version, and don't update major or minor versions completely freely.
Is this just Epic Games looking at Godot like "hmmm yeah, definitely not even close to being a threat to UE" hah. I suppose they're right, with how buggy 4.0 still is.
Oh how I wish “Godot as a Library” was a thing in the same way that Unity may be embedded into another project. Dealing with Unity as our AR runtime has not been great.
for a recent prototype i moved on from godot 4 to wickedengine.<p>i really liked godot 4, but the new physics engine is a bit green, and it’s easier to write cpp with wicked than with godot native.<p>wicked engine is very good.