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Former Zynga Engineer doing AMA on reddit

154 pointsby mbrzuzyover 13 years ago

9 comments

physcabover 13 years ago
I'm an analyst for a gaming company too, so let me offer my perspective. I consider myself to be an ethical, non-creepy person, and I disagree with what this person says.<p>Yes, gaming companies are extremely data-driven and they measure everything they can. I'm in charge of dashboards that have over 300 KPI's (key performance indicators) on them. What do we measure? A whole lot of shit. ARPU, ARPPU, HC (hard currency) spend/gained, SC (soft currency) gained/spend, Retention, DAU, Spend DAU, Gained DAU, Downloads, Activations, plus funnels for every page, every user action you can think of.<p>Do I think measuring all this is creepy? No. Why? Because when I come in the morning, I look at my stats. I'll be able to tell within an hour if the build the engineers shipped the night before had a bug that affected 30% of our users in a certain location. I'll then report this to the Engineering team, they can create a hotfix, and users can be happy again. Engineers are happy knowing that we have actual data to validate and confirm their gameplay suggestions (made during scrum/sprint planning sessions). I also report monetization metrics to the VP's. They want to know if the boatloads of money they are spending on user acquisition are actually paying off. And the PM's want to know if users are playing the game, or how far they get into the game.<p>Yes, we maximize for users who spend over $10k. These users even have names. They're called "whales" in industry parlance. Why wouldn't you want more of them in your game? This is a business afterall. I feel just as bad as the next person wondering whether some of these "whales" are addicts. I don't want to be creating products for addicts. But what if these users are just rich people who have tons of money to spend off the cuff? There's no way we can know because we never get that data. All I see is what's reported in ItunesConnect.<p>Do we ever record any personally identifiable information? No. Do we ever sell or distribute this data to outside parties? No. Can any of this data ever be used maliciously? No.<p>Personally, I like the way game companies work (hence why I work in the industry). It teaches you to measure everything. You make decisions quickly. And no one can argue with the facts. You'll know real fast whether the product is shitty and you can do an about-face, gather the troops, and push out something new.
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alaguover 13 years ago
Ex-Zynga engineer here. I could see a lot of hatred in his post. Couldn't see credibility.<p>Creepy stuff:<p><i>Spying on players. Getting intimate gaming data, their habits, their networks, and how to effectively monetize given X.</i><p>This never happened. Zynga doesn't do behavioral targeting at all.<p>Creepy/bad stuff in my view:<p>All decisions are short-term. Let us build X games in Y months.<p>Bad code quality. There is a team which optimizes for the bad code written by engineers at high speed.<p>Good stuff:<p>Speed - They are really aggressive. And they never think twice to throw away something if there is a better alternative.<p>Decisions - Right or wrong, decisions are made with least and things progress.<p>Meritocracy - I wouldn't call it pure "meritocracy", but when they know you are a smart guy who can ship stuff, they'll love you in $ and positions. I know several young people at VP/GM positions.<p>Data-driven - I see this as huge plus. Lot of companies are clueless because of not enough feedback-data. A/B testing, phased rollout, metrics are mandatory for any product/feature.<p>Zynga is 100% data driven. Zynga is not a tech-company, it is a product-manager-company. Product managers are more statisticians than PM. All decisions are from numbers.
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aymericover 13 years ago
Shame the person doing the AMA doesn't express himself better, he loses a bit of credibility.<p>I can't tell if his answers are given out of anger against Zynga or if they are a reflection of reality.
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dotBenover 13 years ago
I'm concerned Zynga will work out who he is and decide to retaliate a) out of spite and b) to re-affirm a culture of fear to keep other ex-employee's quiet.<p>He mentioned he quit in August (I wonder how many engineers quit in August? Single digits?) and uses curious language quirks like "[they gave] nay fucks". As a Brit he sounds potentially British to me.<p>I know people in Zynga's management - they'll relish the opportunity to fuck this guy for contravening some part of his NDA. I'm sure Dani is pissed.<p>If you are going to 'whistleblow', people, be careful.
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bryanhover 13 years ago
Interesting comment about data-driven decisions and creative processes at Zynga: <a href="http://www.reddit.com/r/IAmA/comments/pc6j9/iama_former_fulltime_zynga_engineer_quit_6_months/c3o81fy?context=1" rel="nofollow">http://www.reddit.com/r/IAmA/comments/pc6j9/iama_former_full...</a><p>I've often wondered, how do you balance the two? When you have that much data, wouldn't it be insane to go by what any single person thinks is "good design"?
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jrockwayover 13 years ago
What I find most odd is all the talk about contractors. It sounds to me like being a contractor at Zynga is the same as being a contractor at every other company on the face of the earth. In exchange for not getting benefits or job security, you get a higher hourly rate and overtime. Nothing evil about that, just a reasoned financial exchange. If you don't want to be a contractor, don't accept their job offer!
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spitfireover 13 years ago
Finally we have a good term for these guys - Brogrammer.<p>Brogrammer - Brogrammers are mostly Silicon Valley / Harvard type douchebags who got into programming. YCombinator drop outs. Years of experience in managed and web languages, but who have no idea how to setup a build system nor work in native code.
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mathattackover 13 years ago
Seems to me that Zynga is just operating like a credit card company. This isn't a judgment, I just find it have an emotional response towered MasterCard or Visa. They also do a lot of data analysis, only care about their best customers, and copy each other at every turn. I still use them.
atomicdogover 13 years ago
I think he may have coined a new term<p>&#62;Brogrammers
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