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Geometry Central: library of data structures, algorithms for geometry processing

151 pointsby jasondaviesabout 2 years ago

5 comments

s1monabout 2 years ago
GITHub is here [0], and this is under an MIT license - which I couldn&#x27;t find on the documentation site.<p>[0] <a href="https:&#x2F;&#x2F;github.com&#x2F;nmwsharp&#x2F;geometry-central">https:&#x2F;&#x2F;github.com&#x2F;nmwsharp&#x2F;geometry-central</a>
andybakabout 2 years ago
I&#x27;m looking for a good half-edge mesh library to use with Unity. In theory anything with C bindings should work. Only issue is I&#x27;ll need a dll or equivalent for Windows, Linux, MacOS (including Apple Silicon) and Android.<p>Anyone tried compiling this for Android? I&#x27;m a C++ dummy so it needs to be trivially easy. I usually waste an entire afternoon every time I tackle trying to compile native code.
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bltabout 2 years ago
A more detailed comparison to CGAL would be helpful...
antegamisouabout 2 years ago
Check out libigl too<p><a href="https:&#x2F;&#x2F;libigl.github.io&#x2F;" rel="nofollow">https:&#x2F;&#x2F;libigl.github.io&#x2F;</a>
gowldabout 2 years ago
Behind the confusing name, it&#x27;s a C++ code library, not a document library.
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