This one is a bit different, but great as well
<a href="https://www.literaryclock.com/" rel="nofollow">https://www.literaryclock.com/</a><p>Give it a minute or so to see what happens...
Difficult to read when the time is only stable for such a short period.<p>What if the time emerged from the depths of the scene already assembled, only to crumble to dust as its moment passes?
I find it invigorating in a way - there's a constant stream of fresh new seconds coming your way, moments you've never before seen in your life and so could hold anything in them.<p>But I can understand the anxiety a lot of people seem to be feeling at this: I had (and have) a similar response to WaitButWhy's [Your Life in Weeks](<a href="https://waitbutwhy.com/2014/05/life-weeks.html" rel="nofollow">https://waitbutwhy.com/2014/05/life-weeks.html</a>) post.
Sweet, a Yugo Nakemura for the 21st Century. Anyone who doesn’t remember yugop.com, it was a site of beautifully cool experiments with Flash and Actionscript 1/2, the guy really was an inspiration to so many of us trying to figure out what to do with the web.
At Paddington station in London there's a clock on the side of a building that appears to have someone inside it, manually drawing on the hands each minute. Its pretty neat<p><a href="https://secretldn.com/clock-man-paddington-station/" rel="nofollow">https://secretldn.com/clock-man-paddington-station/</a>
The core idea (backwards time integration) seems to be implemented here:<p><a href="https://github.com/saharan/works/blob/main/clock/src/phys/World.hx">https://github.com/saharan/works/blob/main/clock/src/phys/Wo...</a><p>And by the looks of it, there is a description here: <a href="https://blog.oimo.io/2022/02/11/clock-core/" rel="nofollow">https://blog.oimo.io/2022/02/11/clock-core/</a><p>I'm not passionate enough to try and (machine-)translate it, even though I would've really liked to understand how you make collision handling work backwards (especially since the simulation clearly seems to have energy dissipation)...
His other stuff is amazing too. For example, this water scene. You can click inside the water to splash it around!<p><a href="https://oimo.io/works/water3d/" rel="nofollow">https://oimo.io/works/water3d/</a><p>Cloth is very cool too.<p><a href="https://oimo.io/works/cloth/" rel="nofollow">https://oimo.io/works/cloth/</a><p>Jelly: click on the sphere to tear it apart.<p><a href="https://oimo.io/works/jelly/" rel="nofollow">https://oimo.io/works/jelly/</a>
I love the details about every 10 seconds the whole volume smashing, and in each minute change it smashing even stronger.<p>I assume there's a strong smash on hour and perhaps even day changes, but haven't had the time to observe it :)
Parroting a lot of other comments but in short:<p><pre><code> * Really neat
* Makes me anxious; perhaps an option for one without seconds?</code></pre>
The thing that's amazing about this to me is it's using less CPU (for me) than rendering a cube in BablyonJS: <a href="https://playground.babylonjs.com/#KBS9I5" rel="nofollow">https://playground.babylonjs.com/#KBS9I5</a>
This clock reminded me of a PSX game called: Forbidden Cube (or alternatively Intelligent Cube)
<a href="https://youtu.be/BZM9kTGFeko" rel="nofollow">https://youtu.be/BZM9kTGFeko</a>
Cool, but way too busy & stressful to look at. This gave me anxiety.<p>I'd suggest a version that has shortish explosions every 30s or 1m, with the slow sliding forward thing, in-between explosions.
<a href="https://oimo.io/works/" rel="nofollow">https://oimo.io/works/</a> on mobile, for me, only works properly in portrait.
This gives me a huge hit of nostalgia for Flash and ActionScript - ActionScript 3 was my introduction to OOP, design patters, and something akin to "game programming".<p>I remember browsing Flash demos like this with all sorts of really neat effects, UI tidbits, etc.<p>Creating a little physics engine in AS3 was super fun. I never really got over how fun it was to write code like "this.parent.rm(this)"<p>Not sure if it's the same making demos like this, but it feels like it!
Reminds me of Yugo Nakamura - what was once yugop.com - <a href="https://en.wikipedia.org/wiki/Yugo_Nakamura" rel="nofollow">https://en.wikipedia.org/wiki/Yugo_Nakamura</a>
On the topic of clocks, have anyone seen any examples of physical representations of time flowing or filling in in a block like way, like an easier to read hourglass.
This clock is mesmerizing. It will surely make me forget what I was doing before looking at the time.<p>I especially love the jump animation every 10 seconds and the minutely(?) super jump.
Imagining this up on my next Zoom, suspect everyone will start talking much much faster and we might get through more but be knackered by the end of the call.
Sorry for the asside, perhaps we could add a rule that single name tools need a short description in the thread title. The top two threads are titled "Clock" and "Astral" and you don't know what they are going to be until I click out to the external site or try to guess from comments.