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Gaming, ChatGPT, and Human Use

2 pointsby dalyabout 2 years ago
I&#x27;ve never spent time playing computer games but I have friends who spend whole days gaming. I spend whole weeks taking online courses so I guess the addiction is the same, just the topic differs.<p>As more people are put out of work, more people spend time gaming.<p>There is a huge opportunity here.<p>Imagine if game companies could design games to solve problems, like finding all of the finite simple groups. Imagine a game that takes the existing theorems, uses chatGPT to make a conjecture, and then the game is structured to make all known theorems available for solving the conjecture. Two examples might be the Collatz conjecture https:&#x2F;&#x2F;en.wikipedia.org&#x2F;wiki&#x2F;Collatz_conjecture or the Andrews-Curtis conjecture [0] https:&#x2F;&#x2F;en.wikipedia.org&#x2F;wiki&#x2F;Andrews%E2%80%93Curtis_conjecture<p>For example, Kevin Buzzard created the &quot;Natural Number Game&quot; for teaching how to use tactics to solve proofs. https:&#x2F;&#x2F;www.ma.imperial.ac.uk&#x2F;~buzzard&#x2F;xena&#x2F;natural_number_game&#x2F;<p>This idea could be adapted to a more general gaming context. If the &quot;gaming company&quot; carefully structured the &quot;game&quot; so that it created conjectures that were &quot;very near&quot; the edge of proven theorems then people, thinking it was a game, could spend time trying to solve the problem.<p>The gaming company would hire professional mathematicians to make conjectures. A &quot;scoreboard&quot; would list people who proved the conjectures.<p>The computer science curriculum could include a &quot;gaming track&quot;. The idea is that compsci students are taught to create &quot;addictive gaming structures&quot; that focus on problem solving. The students would use chatGPT as an NPC (non-player character) who would create &quot;quests&quot; for gamers. The hard parts are figuring out how to re-cast a problem into an addictive &quot;game&quot; and the engineering required to make chatGPT focus on a particular area (e.g. proving theorems) when choosing the quest.<p>Solving the problem of getting gamers to do productive work while &quot;playing&quot; would let AI take over the world while keeping everyone happy. Win!<p>So how do we adapt Buzzard&#x27;s game to change the world?<p>[0] Baumslag, Gilbert; Buchberger, Bruno; Daly, Timothy The Andrews-Curtis Conjecture Center for Algorithms and Interactive Scientific Software (CAISS), City College of New York, June 2005

1 comment

opyateabout 2 years ago
The trick is always making games fun, otherwise folks won&#x27;t care. This might be a challenge. Nice idea, though!