I created a website that utilizes OpenAI's LLM to generate realistic Magic cards based on a prompt. Using LLMs to generate Magic cards (or generate anything these days) is not new, but I've tried to put this together into a nice package and I am planning on making future improvements. You can generate some pretty flavorful cards depending on what prompt you provide.<p>There are some issues since this is an early version. You will see cards that are just flat out incorrect or that do not make sense. I also will not guarantee the website will always work, so please be nice :) You will also notice the website domain name is a random one generated by Azure (if people like this, I may get a real one).<p>Anyways, give it a shot and let me hear your feedback or features you would like to see.<p>Thank you and hope you have fun generating!
Some surprising but partial flashes of "design".<p>For example, "a card that is strictly better than Shock and strictly worse than Lightning Bolt" did 2 damage to any target but 3 if there is a flying creature on the battlefield, quite a clever way to split the 1 damage of difference between Shock and Lightning Bolt... but it cost 1R instead of R like the two reference cards, throwing the meaningful card text out of the window.<p>Structured analysis and generation, for example correlating creature types with each other and mana costs or deciding whether two abilities are too similar to appear on the same card, appears to be the main way to make the generator less unintelligent. User interface is already very good.