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How to make buttons in VR (2017)

42 pointsby jasonnchannabout 2 years ago

4 comments

shultaysabout 2 years ago
Or don't try to make buttons tangible/physical objects. If your hand (or pizza paddle hand) is inside a button, highlight the button and then use trigger to "press" button. It is hard to press buttons you can't really touch
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Steltekabout 2 years ago
If you want a UI for pizza peel hands, the clear choice is flag semaphore!<p>I don&#x27;t have VR goggles but I feel like someone will eventually come up with a successful Minority Report imitation. We&#x27;ll all have very tired arms but that seems a fait accompli of VR stuff anyway?
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nightowl_gamesabout 2 years ago
Good article. Not sure why the box cast would fix the &quot;paddle goes through the box&quot; thing though, unless they are doing the box cast at the rendering Hz and the physics Hz is significantly slower - which makes sense.<p>I made physics buttons in Unity and they worked well. Key is the colliders on the hands need some special sauce to make them be real proper physics objects that don&#x27;t collide into things. The SteamVR demo for unity is a great starting point for this.
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anilakarabout 2 years ago
Flight simmers like using physical button boxes instead. It takes around two weeks to get used to the button locations even when they don&#x27;t match the virtual cockpit.<p>A good old mouse works just as well and its microswitches give a nice tactile response.
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