Adding the time limit and actually making the clock go <i>faster</i> when a player is (purposefully) going off the rails is a sinister trick to ensure that players get the expected ending message. Clever that the programmer throught of these cases.
The author has an interesting game about "trust": <a href="https://ncase.me/trust/" rel="nofollow">https://ncase.me/trust/</a>
The message at the end was cute, but playing this was infuriating. :(<p>It took me like 20 tries just to get past the first panel, because it was buzz with failure every time I got to the door after picking up the key. It took forever to realize the buzz was from the timer, because it always buzzed once I was <i>already at the door</i>, like the door was the wrong goal.<p>Then once I realized it's time-based, another 20 tries to do the second panel in a short enough time. The third panel was easy, though.<p>So something seems to be miscalibrated. (Macbook Air M1 on Chrome, and it's not like I've got a slow key repeat configured or anything.) I get that it's trying to force you to take the shortest distance, but playing this made me incredibly angry because it felt like it was unwinnable. And when I finally did succeed on the first and second panels, it felt random -- maybe it gave me extra time or something? It's not like I got any "better" at it.
Best thing I clicked today! Love it! I somehow expected "adding your personal message" to generate a level that would trace out my custom message though.
Just when you are thoroughly resigned to the fact that humanity is just terrible, and that a large asteroid would be just the thing the planet needs, someone comes along and puts something out into the world that is just nice and beautiful.<p>Well, shit.<p>And THANK YOU!
For some reason I assumed it was to do with <a href="https://ncases.com/" rel="nofollow">https://ncases.com/</a> - it's unrelated!
I am showing this to kids at the game programming hobby group today. This is hilarious. I mean all of Nick's creations are dope, but this one caught me by surprise. :-)
I did it wrong! In the middle one, I didn't make a heart -- I went to and fro both on the left side, so it ended up looking more like a backwards question mark than a heart!
This was cute. It reminded me of The Looker, a parody of The Witness. It's available free on Steam: <a href="https://store.steampowered.com/app/1985690/The_Looker/" rel="nofollow">https://store.steampowered.com/app/1985690/The_Looker/</a>
The art style reminds me of some classic games/animations from Newgrounds. Forgot what they were called. Pretty violent and heavy on social commentary, so it's a bit of a shock to see that style used in such an opposite way!
Awesome! Loved it!<p>I want to send this to more people, but I know some of them don't have access to keyboards. It would be great if people could play it on phones and touch screen devices as well :D
I found out about this today; coincidentally, it was also my wife's birthday. Used it to wish her a surprise.<p>In the end, the expression on her face was totally worth it. Thank you for making amazing interactive games as always!
This reminds me of early days of internet when flash was starting to gain a foothold. We had so many neat things like this appearing everywhere. Surprises after surprises. Nowadays the internet is really tame compared to that.
circular based design, a mission to find a key (answer), with time constraints, and the ending message (subjective/objective)... this is a work of spiritual art!