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Unity to lay off 8% of its workforce

110 pointsby johnyzeeabout 2 years ago

22 comments

moosedevabout 2 years ago
The second half of the news, not mentioned in TFA, is that they are going to close around half of their offices worldwide &quot;in the coming years&quot;:<p><a href="https:&#x2F;&#x2F;www.gamesindustry.biz&#x2F;unity-lays-off-hundreds-more-closing-half-of-offices" rel="nofollow">https:&#x2F;&#x2F;www.gamesindustry.biz&#x2F;unity-lays-off-hundreds-more-c...</a><p>No info on which offices might be at risk.
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cptcobaltabout 2 years ago
Unity is a broken company that sells a critically broken engine.<p>Sure, it&#x27;s a great engine for rapid prototyping &amp; releasing indie titles, but not great for getting to the finish line. I know of teams that have had to take out source licenses and edit the engine to fix &amp; work around bugs so they could actually ship their game.<p>Unity also don&#x27;t <i>build and release</i> with their engine, like Epic does with Unreal &amp; Fortnite, or Valve does with their games. And, when they tried to finish a whole game self-produced in-house, Gigaya, it was too hard for them to complete with <i>their own engine</i>. <a href="https:&#x2F;&#x2F;forum.unity.com&#x2F;threads&#x2F;introducing-gigaya-unitys-upcoming-sample-game.1257135&#x2F;page-2#post-8278305" rel="nofollow">https:&#x2F;&#x2F;forum.unity.com&#x2F;threads&#x2F;introducing-gigaya-unitys-up...</a><p>&gt; It served its purpose as a source of product feedback during its active development and will continue to provide value as an internal resource. Any further learnings would have been minimal during the additional required time to get it to the finish line and would have been disproportionate to the necessary investment. Gigaya was conceptualized as an internal production to generate first-hand product feedback, as well as a learning resource for our users. To release it as a sample project would have required a thorough cleanup and optimizations in its current stage.<p>Do you really think Unity will get better if Unity can&#x27;t release a game and support its whole release lifecycle from production, release, ongoing support, and next console generation uprevs? Heck no.<p>When I pick an engine for my next project, it&#x27;s going to be Godot or perhaps Unreal, not Unity.
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Animatsabout 2 years ago
Roblox is hiring. And they pay Silicon Valley salaries, not game dev salaries.[1]<p>[1] <a href="https:&#x2F;&#x2F;jobs.roblox.com&#x2F;careers" rel="nofollow">https:&#x2F;&#x2F;jobs.roblox.com&#x2F;careers</a>
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Laaasabout 2 years ago
Perhaps it wasn&#x27;t wise to use so much money on a malware company [0].<p>[0]: <a href="https:&#x2F;&#x2F;news.ycombinator.com&#x2F;item?id=32096371" rel="nofollow">https:&#x2F;&#x2F;news.ycombinator.com&#x2F;item?id=32096371</a>
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kyproabout 2 years ago
Just 8%? The company is valued at $9.5b and is burning almost $1b a year... For every $1 they do in revenue they&#x27;re currently losing about $0.66.<p>I&#x27;ve been expecting this for sometime and I&#x27;m guessing they&#x27;ll be forced to cut more.
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Entinelabout 2 years ago
Unreal and Godot seem to be doing a number on Unity from both ends. The higher end of the industry is going Unreal while the indie games and hobbyist are going Godot. I imagine this is also why Epic is a Godot donor.
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berkle4455about 2 years ago
Unity doubled their headcount across ‘21 and ‘22 by adding ~3500 employees.
raincoleabout 2 years ago
It makes me sad that Unity (almost) became an industry standard for indie and mobile games. It&#x27;s almost as sad as Adobe and Autodesk&#x27;s relevance.
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xutopiaabout 2 years ago
I don&#x27;t hear of smaller local shops doing mass layoffs like this. It seems the companies that paid more than local average and overextended themselves during the pandemic are the ones most affected by layoffs.
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kriroabout 2 years ago
My guess is they are cutting glut, realizing that the free money times are over and not that there&#x27;s fundamental issues (apart from relying on free money too much of course). I&#x27;m a bit nervous about them turning profitable eventually but there&#x27;s enough technical merit and niche that they should. I remember they grew headcount by a lot but maybe I&#x27;m misremembering. Maybe this sounds a bit cynical but 8% actually feels low.<p>I only have so much time and it&#x27;s all hobby projects but my heuristic is &quot;multiplatform, 2d focus -&gt; Unity; 3d -&gt; Unreal&quot;. The two &quot;big ones&quot; seem to have interesting enough niches carved out (Unreal is also big in the simulation area and in movies). Sadly I haven&#x27;t had the chance to try Godot or any other engine really.
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gioboxabout 2 years ago
Isn&#x27;t this the third time in a year they&#x27;ve announced layoffs?
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tester457about 2 years ago
Anticipating another exodus with unity devs joining the Godot community.
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MuffinFlavoredabout 2 years ago
<a href="https:&#x2F;&#x2F;www.google.com&#x2F;search?q=unity+vs+unreal+engine" rel="nofollow">https:&#x2F;&#x2F;www.google.com&#x2F;search?q=unity+vs+unreal+engine</a><p><a href="https:&#x2F;&#x2F;www.google.com&#x2F;search?q=what+video+games+use+unity+engine" rel="nofollow">https:&#x2F;&#x2F;www.google.com&#x2F;search?q=what+video+games+use+unity+e...</a><p>How much does&#x2F;did Unity charge for the top games that use their engine? How else do they generate revenue (and profit)? How do they compete with Unreal? Is Unreal more successful of the two?
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sylwareabout 2 years ago
bad omens for elf&#x2F;linux support.<p>Wait, unity is 7000 people??????
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zackmorrisabout 2 years ago
I want to love Unity, but as a low-level and backend developer I find it incredibly frustrating to use.<p>I deal mostly with automations, so rarely do things directly anymore. I&#x27;m always thinking in terms of: how can I record this and play it back, can I get at the underlying data structures (hopefully standard like JSON or CSV), can I do multi-file search and replace with shell tools like grep using regexes, can I exercise the thing with a different tool like curl instead of a GUI, etc etc etc. So when I have to do something more than once, I often copy the text into something like BBEdit and run text filters on each line or use rectangular select on tabular data or format it as TSV (tab separated values) to copy&#x2F;paste data into spreadsheets.<p>But in Unity, I have to do everything the bare hands way with cookie cutter tools. I realize that&#x27;s by design, but please, give experienced developers the means to access the underlying data structures so they can automate their work.<p>For example, I was setting up the controller button mappings for my VR rig. At first it was great, until I tried to copy and paste rows in their GUI and found that it didn&#x27;t work. I get tripped up constantly by the simplest tasks because Unity evidently doesn&#x27;t run its GUIs by new users, the way that Apple might when they&#x27;re designing a new interface.<p>And then there&#x27;s missing functionality in their standard libraries. For example, the GL_LINES primitive from OpenGL is simply missing, and there&#x27;s no metaphor that replaces lines within their renderers. This isn&#x27;t really their fault, since such basic functionality has been stripped from the underlying drivers on most platforms. Instead, they provide an over-engineered line mesh tool, which is fine, but many orders of magnitude slower, and we can&#x27;t just use it as a shader on an existing model.<p>There&#x27;s no separate stop button. It doesn&#x27;t save what I do in play mode automatically, or even ask me whether to make some of the edits I&#x27;ve made permanent. Their version control tool is atrociously bad compared to standard ones like git. The shader graph GUI runs many thousands of times slower than it should (unusable on my daily driver Mac Mini, I have to bust out the gaming PC).<p>Times everything. A beginner mind outside of the Unity ecosystem sees these hindrances immediately. But experienced Unity users become blind to them. My very good programmer friend thinks I&#x27;m simply crazy and using it wrong. But see, that&#x27;s his answer for everything. To criticize me instead of to consider ways that the tools could be improved. Which is the antithesis of computer programming (in fairness, he&#x27;s much more of an artist or craftsman than an engineer like me).<p>Then I run into problems with their opinionated stances like composition over inheritance. Or various friction in C# that I never hit in languages like PHP that I chose specifically to avoid the manual management of C++-inspired languages. Which is its own can of worms, because developers cling to advantages that suit them rather than seeing the advantages that other paradigms could bring. Again, this is very anti-programming in my book.<p>So my advice to Unity would be to take a year and stop chasing Unreal. Implement the low-hanging fruit. Fix the bugs. Update the documentation. Consider allowing a large list of languages, especially Javascript&#x2F;Lua&#x2F;Python. But I think that the odds of any of this happening are so low that I regret taking the time to write this comment.
Moneyyyyyabout 2 years ago
Unity sold it&#x27;s soul when doing this Deal with this shitty ad company.<p>So...
mailundabout 2 years ago
This makes me a little sad, unity was the thing that got me into programming in the first place, and planted the seed that in the end became my career
yunohnabout 2 years ago
Unity stock peaked during the ZIRP COVID phenomena, looks like it’s only been downhill from there.
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sremaniabout 2 years ago
Didn&#x27;t PE guys or some one buy Unity. With high interest rates you get reality into business models and squeezing efficiency. I do not know but the next decade does not look like workers&#x27; paradise like some have envisioned.
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soperjabout 2 years ago
I&#x27;m betting some people wish they had a union now.
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derjanniabout 2 years ago
Thanks for sharing this update. It&#x27;s always sad to hear about layoffs, but it&#x27;s important to stay informed about what&#x27;s happening in the industry. I hope those affected by the layoffs are able to find new opportunities soon. Unity is a great company and I&#x27;m sure they&#x27;ll come out of this stronger.
TheRealDunkirkabout 2 years ago
I&#x27;m sure the Twitter exjerks will claim it&#x27;s due to &quot;AI.&quot;