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SpaceTraders: A multiplayer game built on a free web API

273 pointsby akpa1about 2 years ago

13 comments

bullenabout 2 years ago
While this seems focused on trading, kinda like EVE (spreadsheet MMO), I think physical action is the real attraction of 3D graphics&#x2F;audio:<p>So I made a very scalable MMO protocol: <a href="https:&#x2F;&#x2F;github.com&#x2F;tinspin&#x2F;fuse">https:&#x2F;&#x2F;github.com&#x2F;tinspin&#x2F;fuse</a><p>It&#x27;s event based so analog movement should be compressed, which means headshot FPS are not the target audience. But it works fine with action games that take scalability into concern.<p>I&#x27;m curious how hard people find it to adopt. I&#x27;m guessing I need to deliver a good and open game on top of it to see adoption.
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npuntabout 2 years ago
I love this, it’s like the purest form of a game: just the rules and a way to access them. Large multiplayer games are already as much communities as they are games, so why not let the community build the UI they want?<p>Besides, we’re already trending toward turning everything into an API, either explicitly or (with AI) implicitly, so why not get a head start?
memalignabout 2 years ago
Not to be confused with Space Trader (the old Palm OS game) which can be played here:<p><a href="https:&#x2F;&#x2F;archive.org&#x2F;details&#x2F;palm3_SpaceTrader" rel="nofollow">https:&#x2F;&#x2F;archive.org&#x2F;details&#x2F;palm3_SpaceTrader</a>
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yawnxyzabout 2 years ago
Wow this is so cool. Really stupid question but... is there a self-hosted single player we can just noodle around with?
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Aeolunabout 2 years ago
This looks really cool, but just imagining how I would start using this makes me feel that the API would very quickly become overloaded.
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goda90about 2 years ago
Something that isn&#x27;t clear to me is whether game state changes on its own between requests. Would taking a few minutes to hand craft a command have different results than if a script generated the same command instantly based on the last response?
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opyateabout 2 years ago
As a web dev &#x2F; game dev, I do like the idea, but just playing devil&#x27;s advocate:<p>Wouldn&#x27;t players just mine ore via a cron job and forget about the game? It seems like a &quot;make numbers go up&quot; type of game without any immersion.
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DerArztabout 2 years ago
This looks interesting, but the main question I have is how is this funded?
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itslennysfaultabout 2 years ago
I&#x27;d played so many games in this way in my younger days, and learned a ton in the process. Off the top of my head, I got my sisters banned from Neopets for doing this, and dominated my friends in that Google Maps Monopoly game. Also, ruined Star Wars Galaxies for myself to the point where I got bored and quit.<p>Anyways, interesting to have a game where EVERYONE is playing it via API &#x2F; code. Not sure if it&#x27;s as fun when it&#x27;s allowed, but still a cool idea.
Sakosabout 2 years ago
I was imagining a game where you gather and trade resources (abstracted from data) from public APIs across the internet. This is cool too.
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jonchurch_about 2 years ago
For folks finding this, as of time of writing, most Clients out there are using V1 of the API, which is not compatible with the current V2.<p>Thats why you cant login to v1 clients with the v2 token you get from following the quickstart. Join the discord to see what people are cooking up for v2!
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MrTortoiseabout 2 years ago
someone built my game!
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gloosxabout 2 years ago
rate-limit is cool eh, but you can run a whole bot empire behind a proxy list? seems not fair