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RIP Metaverse, We Hardly Knew Ye

20 pointsby belkinpowerabout 2 years ago

3 comments

labradorabout 2 years ago
I bought a Quest three years ago. It turned out to be not what I wanted so it sat unused. What I want: Super hires display over each eye that wraps to my peripheral vision and enough computer power to provide smooth hires graphics. Without those, the experience is sucky.<p>I realize the processing power I want can&#x27;t be fit into a headset, so I&#x27;d be happy to be tethered to a high end desktop computer so I could explore virtual worlds. I get my exercise outdoors in nature. I don&#x27;t want to be untethered playing beat saber like a teenager who drinks too many energy drinks.
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joshstrangeabout 2 years ago
I am very interested to see what Apple does in this space during WWDC. It might a flop or maybe it will be another iPhone moment (though I doubt AR&#x2F;VR will have the same rise as the iPhone even though I&#x27;m bullish on the tech long-term).<p>Apple has a history of taking something tired a number of times before (sometimes even by themselves, hello Newton) and succeeding at bringing it to the masses but time will tell.
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scrum-treatsabout 2 years ago
Is MetaVerse actually dead, or is it still lurking in the corner? If I&#x27;m not mistaken, the military still wants gamification of war, and MetaVerse provides just that (in addition to sometimes severe motion sickness).
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