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3D Tetris with WebGL (Three.js)

23 pointsby fridekover 13 years ago

5 comments

aycangulezover 13 years ago
Looks very similar to Blockout from 1989: <a href="http://en.wikipedia.org/wiki/Blockout" rel="nofollow">http://en.wikipedia.org/wiki/Blockout</a><p>In Blockout, you had a transparent falling block so you could see what was below.
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adamaigover 13 years ago
The tutorial would be great. It might also be a good opportunity to fix some bugs in the collision detection. I had a block disappear into other blocks that were 3 or 4 layers high. I could hear it keep falling and it finally hit the floor, which was interesting because there were several other blocks it had was passing through in those layers.<p>This was done without continual "wild" rotation. I was trying to complete a rotation immediately before it passed into the first levels of blocks, but then just observed once the block disappeared.
BonoboBonerover 13 years ago
Amazing! I would like to change camera perspective though. I lose at least 2-3 height layers just to figure out what the next block looks like.
jschmitz28over 13 years ago
It would be nice if there was an option to turn off the game sounds (If there is, I'm not seeing it). It's pretty painful.
lloekiover 13 years ago
Bug: I managed to bury stuff way below the ground by rotating wildly.
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