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From 0 to glTF with WebGPU: Rendering the first glTF mesh

76 pointsby Twinklebearabout 2 years ago

3 comments

corysamaabout 2 years ago
When kids in <a href="https:&#x2F;&#x2F;old.reddit.com&#x2F;r&#x2F;opengl&#x2F;" rel="nofollow">https:&#x2F;&#x2F;old.reddit.com&#x2F;r&#x2F;opengl&#x2F;</a> ask about a good starting project, I usually recommend making a glTF viewer. It’s good because it’s a scalable project that you can take as short or as far as you care to go. At a minimum, you can just get solid colored triangles on the screen in generally the right shape. But, if you find yourself having fun, you can end up building a full-featured scene renderer to rival <a href="https:&#x2F;&#x2F;google.github.io&#x2F;filament&#x2F;Filament.html" rel="nofollow">https:&#x2F;&#x2F;google.github.io&#x2F;filament&#x2F;Filament.html</a>
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tomrodabout 2 years ago
On another thread, people were wondering where all the hackers went.<p>Here&#x27;s one, and it&#x27;s a lot of fun! Can&#x27;t wait to give this a try this weekend.
dvhabout 2 years ago
8MB for a low-poly untextured 3D model in binary format. Something is horribly wrong there.
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