WebGPU is an interesting new browser API for GPU workloads. It dramatically improves non-graphics GPU workloads in the browser, and also allows you to take advantage of newer GPU APIs (Eg raytracing). It also seems likely to become a cross platform standard for GPU computations, analogous to WebAssembly’s recent rise for server side workloads. I pulled together some notes and resources going into more depth on what it is, how it’s different than WebGL, and why it’s exciting.