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ErlMUD Commentary

32 pointsby slondralmost 2 years ago

4 comments

skulkalmost 2 years ago
I know this exact comment gets posted so often, but it's crazy how things my brain muses about magically appear on HN. I'm a long-time MUD enjoyer (played one semi-religiously for about 10 years) and have spent lots of time tinkering around with my own MOO implementations. Recently, BEAM languages have been getting a lot of attention, so naturally my mind drifted to the possibility of writing a MOO on top of BEAM that takes advantage of the immutability/concurrency/whatever.
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rektidealmost 2 years ago
Nice outline. Pity the project stopped so so early.<p>The commentary stops at getting telnet going, basically. The actual project does have some further progress. <a href="https:&#x2F;&#x2F;gitlab.com&#x2F;zxq9&#x2F;erlmud&#x2F;-&#x2F;tree&#x2F;master&#x2F;erlmud-0.1" rel="nofollow">https:&#x2F;&#x2F;gitlab.com&#x2F;zxq9&#x2F;erlmud&#x2F;-&#x2F;tree&#x2F;master&#x2F;erlmud-0.1</a>
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bcrosby95almost 2 years ago
Modelling mobs as actors can make it extremely difficult to build a fully featured MUD, especially if you want to implement a scripting language that lets builders make them do cool things. You probably want something more coarse grained.
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crooked-valmost 2 years ago
I read &quot;commentary&quot; as a different sort, and found myself picturing MUD PvPing as a televised esports event.