They have a Kickstarter which went live today to — as I understand it — fund the first game (and indirectly) the game platform at <a href="https://www.kickstarter.com/projects/erlendsh/fish-folk" rel="nofollow">https://www.kickstarter.com/projects/erlendsh/fish-folk</a><p>The results of the Kickstarter will remain open-source.<p>(I have no connection to the project, but have backed it)
Love the art style.
This looks like a new take on Worms.<p>What are some key features that differentiate it from a game like Worms (besides the fact that it is open-source and written in Bevy/Rust)?<p>Otherwise, cool project!
After dying 20 times, I finally picked up the sword with C. But my hand cannot reliably press WASDC+Space.<p>I know that we think of Shift as a modifier key, but for games it's actually a more practical action key, along with E and Q.
Ahh, I spent a week a couple months ago making a Bevy game too.<p>Great engine with great potential. Hope it gets more traction (and an editor)
<a href="https://dublog.net/blog/rust-2/" rel="nofollow">https://dublog.net/blog/rust-2/</a>
I suggest to take the same approach as <a href="https://shatteredpixel.com/" rel="nofollow">https://shatteredpixel.com/</a> and sell it on Steam et al. while still having it FOSS and available in a git repository.