So how does Netflix exclusivity work for apps freely distributed on the Play Store? Do you need to log in with a Netflix account and does it need to be always online to check that the account has not expired?<p>Also, has anyone from Netflix shared why they wanted to make their own game subscription as opposed to the normal premium monetization (pay upfront) or other monetization models? I know Netflix already has a media business built around subscriptions, obviously, but did they say anything about why they chose this for games?<p>I don't think games-as-a-subscription is a very easy monetization model. Even large game development companies struggle with it. The games need to retain players for a long time for subscriptions to surpass upfront sales in revenue per player. It is very challenging. The whole games industry is tilted the other way around - sometimes building up too much hype to get pre-orders and initial sales (which in itself is a large topic that I'd rather not open up right now). But the decision Netflix made seems to go against a lot of my professional experience in indie and AAA games. So it's very interesting.
“No in app purchases”<p>I absolutely love this! The App Store has become a wasteland of subscriptions and in-app purchases.<p>I just tried to use a tape measure app. They wanted me to sign up for a $14.99 a week subscription! How did it get this bad?!
Looks like the original version was taken down in the Android store, but is still available for $5 on Amazon [1]. The desktop version is $20 direct or $15 on Steam.<p>[1] <a href="https://www.amazon.com/2D-BOY-LLC-World-Goo/dp/B009MCRHH6" rel="nofollow">https://www.amazon.com/2D-BOY-LLC-World-Goo/dp/B009MCRHH6</a>
I played through this game the other month and was amazed at how well it still holds up. Also a good example of a game with a very complimentary sound track.
Ahhh I loved this game so much. There's such a lovely human touch to it. I tend to hate puzzle games but this makes you feel like you just found a good fudge each time you succeed.
> Available exclusively for Netflix members.<p>Wat, why?<p>I have a Netflix subscription, and I find this infuriating. Just let me pay for the damned game and keep it.
Well, it seems they just removed the old world of goo version from the playstore and published a "remastered" version exclusively for Netflix users that looks exactly the same (not even bothering to mention what the remastered game actually change ).
At least the game is still great!
The floss alternative (but it grow slow...years of wip) is <a href="https://mandarancio.github.io/OpenGOO/" rel="nofollow">https://mandarancio.github.io/OpenGOO/</a> .
I remember playing World of Goo back when it first launched on the Wii, it was a great game. I believe it was one of the first games I downloaded from the Wii Store as opposed to buying on disk. I'm ready to play it again via the Android version.
available on iOS as well: <a href="https://apps.apple.com/us/app/world-of-goo-remastered/id6443476726" rel="nofollow">https://apps.apple.com/us/app/world-of-goo-remastered/id6443...</a>
Was Tower of Goo an early version of this game? You had to build a tower out of a finite number of blobs (duh) without them collapsing, the higher the better. Libertango was playing as the background music.
I wonder how many video game developers come out ahead with those exclusivity deals. Every story I've heard points to even limited exclusivity crippling lifetime sales.
I love WoG and bought it directly from their website back in the day, then I bought it on Google Play, Steam, and AppStore.<p>Now, original app on Google Play seems to be unavailable for me for install, because it was apparently taken down, and new app is unavailable because my Google Play region is Russia ... . I understand sanctions and such, but it feels like the game was kinda stolen from me.<p>Not nice, Netflix. I've already started torrenting my revenge.
I enjoyed this game a ton. The ambience is great. But when I went to play it again I found that my fingers obfuscating the play area was far more annoying than I remembered. Dragging things around the edge also sucked. I’d “let go” of goo balls all the time when I didn’t mean to.
my son is still playing the same version I bought on android years ago. Might give this one a spin.
The changes seem to be improved graphics and more platform independent [0]<p>[0] - <a href="https://www.androidpolice.com/world-of-goo-relaunches-android-remaster/" rel="nofollow">https://www.androidpolice.com/world-of-goo-relaunches-androi...</a>
That's a game that kept me hooked more than a game should keep a human captive. I have it on Steam, I don't see any reason to burn some hours on it on the phone.