This helped me to find out that my Huawei phone had "AI Touch" enabled. That apparently is a feature to touch any image with two fingers and the super smart AI finds out what is shown in the picture and where to buy it.<p>Goes without saying that I immediately disabled this. /shrug
Seems like this was made by Craig Kaplan (<a href="https://cs.uwaterloo.ca/~csk/" rel="nofollow">https://cs.uwaterloo.ca/~csk/</a>). Had him for graphics while at school there, and he was a fantastic professor
Unconventional, but I played this both solo and with my kiddos. As a multiplayer co-op game it really shines. Granted it's easier than solo, but maneuvering multiple people around a tiny phone was absurdly funny.
Made it to 3 fingers and then couldn't advance as my phone interpreted a 3 finger swipe as a screenshot. I'm counting it as a win since I learned a new feature of my phone!
What's annoying and counter to popular convention / user expectations is that you have to keep your finger in the established path to keep grip of the "ball". (S'pecially given your finger often blocks the view of it).
I think that's the first nontrivial use of multitouch that I have seen in the wild (i.e. that is not basic "pinch to zoom" stuff).<p>Really cool!
Doesn't work well on phones though, you really need a tablet. When you get to 4 fingers, it starts randomly losing track of a finger or two when fingers get close to each other. I tried two different Android phones and an iPhone.
This would be a fun game with some UX improvements. It's extremely frustrating when the reason I can't finish a puzzle is because my finger slipped off the line and not because I just don't know the solution. I stopped playing because of how frustrating that was.
How far does it go? I hit some really hard ones with 3 fingers. I think my phone gets confused if my fingers are too close to each other, which makes it especially difficult.<p>This also feels like playing a game of Operation [1]. The author just needs to add an annoying buzzer sound whenever you fail.<p>[1] <a href="https://en.wikipedia.org/wiki/Operation_(game)" rel="nofollow">https://en.wikipedia.org/wiki/Operation_(game)</a>
Some frustrating with this game comes from the slider resetting when moving too fast. With debug touch points enabled I can see that I never leave the path, but it still resets. This is exasperated on Firefox where rendering seems to be slow resulting in constant resets.
If you find this fun, you might like <i>The Witness</i>, a game with a similar gameplay mechanic as part of its core loop: <a href="https://store.steampowered.com/app/210970/The_Witness/" rel="nofollow">https://store.steampowered.com/app/210970/The_Witness/</a>
This is pretty fun! It seems the starting position of your fingers is important, as is the ability to rotate the device. Interesting to see how many mobile HN users there are too.
Me: "ah ha! I got it, rotation!"<p>Game: "level 2: moar fingers required"<p>Me: "damn you fingers! y u get in each other's way all the time??"<p>Frustrating, but intriguing.
That’s fun! This would be a fun speedrun game.<p>(To watch. Not to try to actually speedrun yourself. That sounds painful, emotionally as well as physically.)
I can't play with a convertible laptop with multitouch screen, although it works fine in <a href="https://naqtn.github.io/WBBMTT/touch-tester.html" rel="nofollow">https://naqtn.github.io/WBBMTT/touch-tester.html</a> . I'm using Firefox on KDE Plasma wayland.
Reminds me of Cross Fingers, an early iOS game I really enjoyed<p><a href="https://apps.apple.com/us/app/cross-fingers/id337490369" rel="nofollow">https://apps.apple.com/us/app/cross-fingers/id337490369</a>
Related:<p><i>Slide to unlock ... a new puzzle</i> - <a href="https://news.ycombinator.com/item?id=36112310" rel="nofollow">https://news.ycombinator.com/item?id=36112310</a> - May 2023 (4 comments)
I wish cookies or unique URLs for level saving was implemented. I restarted multiple times because Firefox and Safari had phantom sticky activations I couldn't override. That final 3 finger twitter was a nice challenge. (I suppose a "reset detected inputs" button would do too).
I made it to a level where you need to use 4 fingers and can't figure it out. This is level [0] could someone give me a hint or tell me how you solved it on mobile?<p>[0] <a href="https://imgur.com/dxC5J0e" rel="nofollow">https://imgur.com/dxC5J0e</a>
For a horror/slasher movie inspired version of this, check out the smartphone game Slice HD - it's "multi-touch-fiddly" the same way as this, but any time you mess up, you get an unnerving impression of having your fingertips sliced off.
Great game! Though I'm not sure if I solved the last level in the way it was intended to be solved - I wouldn't have been able to do it the way I did it if my fingers were like half a cm shorter
I changed the user agent of the Mac Safari to be that of iOS, and changed the window size to be in portrait, yet it still does knows it’s not a mobile device. How does it know?
It's like traversing a bad "mega menu."<p>Did you know that "double-click" on early Windows literally meant "click the same pixel twice in rapid succession"?
Basically yoga for your fingers!<p>Very cool... Unless it doesn't remeber your stage, and so... I cried when I swiped out the Firefox tab by mistake.<p>Edit: it does remeber, just need to slide once
I've been trying to do this for the last 20 minutes on my desktop screen...it's not working.<p>Now there are finger prints all over my screen...<p>Any tips?
somewhat on topic nd off: gesture interfaces on mobile need to die by fire<p>* 80% of the time they get triggered by accident, causing some loss of modal state or user data<p>* other 80% of time they DONT trigger when you DO want, because your gesture wasnt EXACTLY perfect or timed right