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Posh: Type-Safe Graphics Programming in Rust
20 points
by
leod
almost 2 years ago
3 comments
incrudible
almost 2 years ago
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Using Rust for writing shaders may sound appealing, but that puts a language that is slow to compile into a domain where fast iteration times are crucial. Most shaders can be compiled in milliseconds and e.g. graphical authoring tools rely on this.
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nextaccountic
almost 2 years ago
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Why build upon OpenGL ES rather than wgpu?
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payphonefiend
almost 2 years ago
SL looks like an absolute dog's breakfast. I'll be sticking with Go and Ebitengine's Kage shader language.