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Posh: Type-Safe Graphics Programming in Rust

20 pointsby leodalmost 2 years ago

3 comments

incrudiblealmost 2 years ago
Using Rust for writing shaders may sound appealing, but that puts a language that is slow to compile into a domain where fast iteration times are crucial. Most shaders can be compiled in milliseconds and e.g. graphical authoring tools rely on this.
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nextaccounticalmost 2 years ago
Why build upon OpenGL ES rather than wgpu?
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payphonefiendalmost 2 years ago
SL looks like an absolute dog's breakfast. I'll be sticking with Go and Ebitengine's Kage shader language.