It is funny to see how every Adobe announcement about Flash keeps mentioning their "commitment to the platform", when they in recent times have:<p>1. Dropped Adobe AIR support on desktop Linux ("focusing on Android & embedded", was it?)<p>2. Dropped Adobe Flash Player support on Android (not focusing on Android anymore?)<p>3. Dropped Adobe Flash Player support on Linux (except in Google Chrome)<p>and here they announce that they're also no longer trying to support the "rich motion graphics" use case.
Interesting. So there will be another 3 version with the following features:<p>Keyboard input support in full-screen mode<p>Improved audio support for working with low-latency audio<p>Ability to progressively stream textures for Stage 3D content<p>LZMA compression support for ByteArray<p>Frame label events<p>ActionScript workers (enables concurrent ActionScript execution on separate threads)<p>Support for advanced profiling<p>Support for more hardware-accelerated video cards (from 2005/2006) in order to expand availability of hardware accelerated content<p>Improved ActionScript performance when targeting Apple iOS (What the??? iOS???)<p>Performance index API to inform about performance capabilities of current environment<p>Release outside mouse event API<p>Refactoring and modernizing the current core Flash runtime code base<p>Work on the ActionScript Virtual Machine<p>Updates to the ActionScript language<p>Doesn't seem like there will be anything new that can not be currently albeit less efficiently.
It would be really interesting if Adobe made the Flash Platform available for the mainstream console market and tied it in (or preferably made it optional) with a game store where people can buy and developers can sell games for these consoles.