Holy shit, that's some <i>mad</i> retro dev.<p>Now if we can just get a clone of Borland C++/TASM/Profiler/Debugger on 6502. >:-)<p><i>I spoke too soon, an HNer probably wrote it already in Rust.</i><p>Edit: Wikipedia just made the connection in my mind that many 1978-1990-era consumer computing and gaming things were all "6800 lite".<p>- Acorn Atom, Electron<p>- Apple I, II, IIe<p>- Atari 2600, 5200, 7800, 800, Lynx<p>- Baby! 1<p>- BBC Master, Micro<p>- Commodore PET, VIC-20, 64 (C-64), 128<p>- Nintendo Entertainment System (NES) / Family Computer (Famicom) (JP)<p>- Ohio Scientific Challenger 4P<p>- Orao<p>- Oric-1<p>- Oric Atmos<p>- TurboGrafx-16 ! :D<p>- Bender's brain ;)<p>Btw, here's a 100 MHz 65C02 compatible. <a href="https://hackaday.com/2021/10/15/heres-a-100-mhz-pin-compatible-6502-replacement/" rel="nofollow noreferrer">https://hackaday.com/2021/10/15/heres-a-100-mhz-pin-compatib...</a>
Interesting project title. Pascal being the French scientist and philosopher who came up with a good chunk of chemistry and was ultimately driven insane by trying to reconcile too many incompatible beliefs in his mind, and rejecting too few (religion, orthodoxy, science, formal logic and reason).
Interesting stuff. Perhaps I can use this to learn retro game programming with Pascal.
So the 1st question: how to build the compiler?<p>I'm still navigating the github repo and didn't find any specific readme/makefile.
Perhaps I missed something...
Is there anything about this compiler that keeps it from supporting the older Atari 8-bit machines? It's curious that it lists support for "Atari XE/XL."