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Egregoria: 3D City Builder without a grid

392 pointsby dosshellalmost 2 years ago

19 comments

Uriopassalmost 2 years ago
Hi, I&#x27;m the main developer of Egregoria.<p>I did not expect to end up on hackernews that early. While I&#x27;ve been working on this project on and off for 3 years it is still in its infancy. I have so many things I want to rewrite, so many features missing even for the most basic game loop. So many 3D models I have to make.<p>And so little time! Working on this as a side project with a full time job has been hard at times. I do not recommend making city builders :D<p>I wish I anticipated the attention so I would have given the README bit more love.<p>Anyway, I will try to answer any questions in the comments.
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YesBoxalmost 2 years ago
I wish the dev could work on this full time! What he has accomplished so far is amazing. (Hi Uriopass, if you see this!)<p>Im working on a game in the same vein: Metropolis 1998, a city builder with real time traffic and interior building views, which you can design yourself if you want. Aesthetically, it&#x27;s a beautiful throwback to the games I grew up playing as a kid.<p><a href="https:&#x2F;&#x2F;store.steampowered.com&#x2F;app&#x2F;2287430&#x2F;Metropolis_1998&#x2F;" rel="nofollow noreferrer">https:&#x2F;&#x2F;store.steampowered.com&#x2F;app&#x2F;2287430&#x2F;Metropolis_1998&#x2F;</a>
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Aperockyalmost 2 years ago
Out of curiosity, are there any simcity 4 refresh out there?<p>That game was way ahead of its time. I just want a 2023 version, but just couldn&#x27;t seem to find it. Every successor game and other games seem to either focus on details&#x2F;individuals or 3D effects with far less scale.<p>We have far more capable hardware to run large cities and more growable lots and better traffic pattern. But a better Simcity 4 is never made beyond the 20 years old base game code and addons... Or am I oblivious?
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swayvilalmost 2 years ago
In submenu 66.3.105.44.9.2 you get to select the fasteners used to affix 12 mil vinyl barn siding. This game is deep!
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bombcaralmost 2 years ago
A city builder really designed around zoning and free-form lane plots would be interesting - especially if you only could control the general zoning and not how they would subdivide the land and use it.
LargeTomatoalmost 2 years ago
This is awesome. I like cities skylines but I prefer the simulation aspect to the gamified aspect.
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kaffeeringealmost 2 years ago
I wish, it was possible to build a city that is not car-centric.
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thelazyonealmost 2 years ago
Truly impressive endeavour! I would definitely love to contribute, thanks HN for showing this up this morning! Rust + architectural models + wgpu is a great combo!<p>I am still in the mid-early learning phase of Rust, but it&#x27;s where I&#x27;m putting my learning juices in... and at this point I can consider myself a professional architectural 3D modeller (<a href="https:&#x2F;&#x2F;www.myminifactory.com&#x2F;users&#x2F;TheLazyForger" rel="nofollow noreferrer">https:&#x2F;&#x2F;www.myminifactory.com&#x2F;users&#x2F;TheLazyForger</a>).<p>Would be happy to contribute (in fact I opened a couple of issues right now), is there a Discord or equivalent? I couldn&#x27;t seem to find it on the github readme.
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stevenhuangalmost 2 years ago
&gt; Egregoria is focused on the socio-economical aspect of a city, with a logistics element.<p>Oo this is cool. What simulated elements are present&#x2F;planned so far? Is there like a mini economy and things like actor preferences implemented? I checked out the devblog and although aspects like 3D rendering are interesting, I&#x27;m more interested in the simulation details and mechanics.
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whartungalmost 2 years ago
Has anyone used any of these sims to try model what a city may be like with autonomous vehicles.<p>Or, specifically, for lack of a better term, a city(s) where all transportation is done through a ride sharing system, including autonomous vehicles and mass transit.<p>I’m guessing it’s a combination traffic and economic sim (to deal with issues like surge pricing).<p>But maybe it could examine questions like:<p><pre><code> * do autonomous vehicles reduce the overall number of vehicles. * lower necessary street capacity. * can parking be moved outside the city center (for example overnight parking when demand is lowest and cars are idle&#x2F;charging). * how do pedestrian patterns change. </code></pre> Etc.
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digdugdirkalmost 2 years ago
Are there any examples of sim games like this being used by real cities? I could imagine it&#x27;d be a useful visualization for where tax revenues are generated&#x2F;utilized at the very least.
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functoidalmost 2 years ago
Is this named for the science-fiction author Greg Egan, or the TeX.SE guru egreg?
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Zitraxalmost 2 years ago
Looks interesting - I tried to build it but got:<p>[ 2176412 ERROR C:\Users\user\.cargo\registry\src\index.crates.io-6f17d22bba15001f\wgpu-0.16.0\src\backend\direct.rs:1174] Shader translation error for stage ShaderStages(NONE | FRAGMENT): FXC D3DCompile error (0x80004005): C:\Users\user\git\Egregoria\called `Result::unwrap()` on an `Err` value(432,18-24): error X3005: &#x27;ddx&#x27;: identifier represents a variable, not a function<p>(Windows 10)
thetoonalmost 2 years ago
It looks and feels pretty cool, great potential here. Somehow reminds me of CityBound (whose dev doesn&#x27;t seem too active these days, alas)
tlhunteralmost 2 years ago
I kinda miss the simpler grid based sim city days. The pseudo grid used in cities skylines was a bit of a turn off.
tempodoxalmost 2 years ago
On macOS:<p>&gt; Unable to open libEGL<p>No idea where to get that.<p>And,<p>&gt; thread &#x27;main&#x27; panicked at &#x27;texture not found at path: assets&#x2F;sprites&#x2F;blue_noise_512.png
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barbazooalmost 2 years ago
This looks really good, congrats.<p>&gt; in Rust<p>&gt; Egregoria is an indie city builder, mostly inspired by Cities:Skylines.<p>I tried to find out what techbuilt with and it seems like it&#x27;s Unity and C# which surprised me a bit, but it&#x27;s cool to hear.
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thih9almost 2 years ago
I’m curious if a 2d renderer could work too, in theory.<p>Is 3d camera an important factor in a modern, complex city building game?
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buildbotalmost 2 years ago
I wonder what happens if you add an LLM behind each person, reading the readme, apparently individuals are simmed and can have impact. Hmmm
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