I tried some hl2 maps and the need for speed most wanted map. I'm really impressed by how close the rendering is to the original games. Not only did they get the lighting and shading right, there are also details like the NPCs being present, or even animated falling leaves particles in the most wanted map.
About the name: "Noclip" was a common cheat or mod in games, that allowed the player to fly through (or fall through) level-geometry and boundaries.
Oh! I thought I'd seen this before, but I was thinking of a Wipeout-specific version - <a href="https://phoboslab.org/wipeout/" rel="nofollow noreferrer">https://phoboslab.org/wipeout/</a>
Absolutely incredible. They seem to have extracted not just level geometry and textures (which I could kind of imagine normalising to some kind of universal 3D scene format), but also animations and shader effects (which I always imagined being much more bespoke to each game/engine).<p>Also: copyright lawyers will surely be in touch soon?
I thought at first this was associated with the Noclip.video site, which makes excellent documentaties, but it's not.<p>There is also a geography game which uses game maps instead of real maps: <a href="https://lostgamer.io" rel="nofollow noreferrer">https://lostgamer.io</a>
Wow, the ENTIRE massive ocean of Windwaker with all the islands loads faster than single rooms for other games. And then zipping around it so fast from the sky, all the islands seems so small compared to how big it all felt playing the game as a kid
The Pokemon Snap one brings me back to when I was a kid. They had these Pokemon Snap machines, and you used to be able to take your memory card to the local mall and use them to print out stickers from the photos you took in game. Those "bridges" between the virtual world and the real world endlessly fascinated me.
I thought this was from the NoClip guys on YouTube but according to the FAQ there's no affiliation:<p>> <i>Any affiliation to noclip, the documentary people?</i><p>> <i>I chatted with them once, but the name is a coincidence. The name comes from an old Quake command that would let you fly through the levels here, just like in the game.</i><p>Their channel is great, FWIW.
Found the cake <a href="https://noclip.website/#Portal/escape_02;ShareData=AZZCH9W7fI9ULlKUkW=[WT/@iRd4$vUj$O3T|HlT=fdpl9l4=eTZ[Sb9VdewV" rel="nofollow noreferrer">https://noclip.website/#Portal/escape_02;ShareData=AZZCH9W7f...</a>[
This is incredible. Going through the FFX maps is just mindblowing. I love this project so much and I hope they keep adding games, but I do think this needs to become a bigger community effort. There are so many games out there that "should" be in this.
related: 6 Years of Noclip.website (2019) <a href="https://news.ycombinator.com/item?id=19625068">https://news.ycombinator.com/item?id=19625068</a><p>posted by the creator @Jasper_
One of the best submissions on this website in my opinion. A true collection of pieces of history both touching our new different modern lives and accessible! And a feat of engineering no less!
Looking at FEZ levels instantly made me want to see if there was something hidden in the levels' names. I've yet to finish it, and boy is this game amazing.
I haven't tried all of them, but a few of the Paper Mario: The Thousand Year Door areas freeze up the site completely for me. Not sure what's causing this.
GTA III seems smaller than I remember, nice to fly around, noticed a few things I hadn't spotted when playing - like the word the stadium seats spell out.
Wow! I just spent xx minutes down memory lane - impressive loading speeds and ease of use. Awesome tool for studying level design from some of the greatest.
Oh wow, the nostalgia!<p>Ocarina of Time felt so much larger! Playing BOTW and TOTK, it now feels like a tiny level. Also, nice to get to explore the Water Temple after so many years living as a mythical space in my mind.
If you've never seen Dark Souls' maps, I encourage you to take a look at them. They are intricately woven together in ways which is not common in games today.