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3D Gaussian Splatting for Real-Time Radiance Field Rendering

44 pointsby jasondaviesalmost 2 years ago

2 comments

dwallinalmost 2 years ago
This is a cool approach to improving the speed of training and rendering but seems to come with some limitations when it comes to representing reflections.<p>It reminds me of some of the experiments and approaches used for the custom rendering approach used by the game Dreams:<p><a href="https:&#x2F;&#x2F;www.mediamolecule.com&#x2F;blog&#x2F;article&#x2F;alex_at_umbra_ignite_2015_learning_from_failure_video" rel="nofollow noreferrer">https:&#x2F;&#x2F;www.mediamolecule.com&#x2F;blog&#x2F;article&#x2F;alex_at_umbra_ign...</a>
zakaryalmost 2 years ago
I don’t understand how this works but it’s very cool. I would to be able to feed in a few photos of something like a property viewing or a birthday party and it just churns out photorealistic 3D scenes like this.<p>Makes me wonder about its potential for use in forensics.
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