So it's like photogrammetry, but you can do it with a phone video and it's significantly higher quality than previous implementations before cleanup. I wasn't able to find the compute requirements on the page, hopefully not too onerous. Something like this could be significantly beneficial for 3D asset production for games if there's less cleaning up of the photogrammetry models by hand, and for films it might actually be even better if they just remove the cleanup process altogether for small CGI detail in backgrounds where this sort of thing wouldn't be distinguishable from a photoreal model.
Pretty amazing results. It would be fun to work as a traveling 3D capture artist, going to novel locations and scanning assets to use in fantasy worlds.