While most of the major consoles for the 9th generation are basically just locked-down PCs, there are still interesting innovations going on.<p>One of the interesting tradeoffs with AR/VR systems is that there is less emphasis on just frames-per-second, and more emphasis on consistent latency and low lag between user input and photons coming out of the screen. This may continue to drive a divergence between dedicated AR/VR systems and "normal" game consoles & PCs. The input requirements for AR/VR are also much higher than a game pad sampled at high frequency.
Each article has been posted to Hacker News a few times before, worth going back and looking at the discussion. But really I love this blog, fantastic set of articles. I'm quite looking forward to the Vita and 3DS articles.
Copetti has great articles.<p>Related: a couple of good articles on the Xbox 360 architecture from Jon 'Hannibal' Stokes<p><a href="https://arstechnica.com/features/2005/06/xbox360-1/" rel="nofollow noreferrer">https://arstechnica.com/features/2005/06/xbox360-1/</a><p><a href="https://arstechnica.com/features/2005/06/xbox360-2/" rel="nofollow noreferrer">https://arstechnica.com/features/2005/06/xbox360-2/</a>