It's an AMD sponsored game, so it's unlikely to get DLSS support. Digital Foundry's editor said he spoke to devs of 3 other games where AMD made them remove support for DLSS. <a href="https://pbs.twimg.com/media/F5H1OrKWYAANDPJ?format=png&name=small" rel="nofollow noreferrer">https://pbs.twimg.com/media/F5H1OrKWYAANDPJ?format=png&name=...</a>
You can keep DLSS if we can get some subsurface scattering on the heads + better eye materials.<p>When I look at the texture resolution budget the hard surface art team got vs. whoever is in charge of the dead eyed bethesda faces, I wonder if they were bullied. The clothes look phenomenal full of all sorts of nice greebling, buckles, varying specularity, then your eyes move up a bit to see a plastic person with painted on eyes that blink about 35% less than they should.
Unlike DLSS, AMD's upscaling tech works cross vendor, so I am not sure what the big deal is. I have a 3080 and I don't notice any difference between DLSS and FSR on games, and Starfield is running fine and looks great at 4K with whatever the default settings are at 'High/Ultra'.
There's also an alternative mod that does DLSS3 as well as frame generation that isn't behind a Patreon paywall<p><a href="https://www.nexusmods.com/starfield/mods/761" rel="nofollow noreferrer">https://www.nexusmods.com/starfield/mods/761</a>