With the wife and boys out of town for a few nights, I took one afternoon to see what I could make in 4 hours. I was really pleased with aspects of the language and libraries that, compared to my language of trade (C/C++), enabled me to add features almost as quickly as I could think of them. A+ would use again, especially if they could figure out mobile platforms.
A real time killer and really great game concept developed in Löve is mari0, a Mario and Portal clone.<p><a href="http://stabyourself.net/mari0/" rel="nofollow">http://stabyourself.net/mari0/</a>
Although not suitable for all games, my favorite part about this engine is how well tied in box2d is in Löve. The developers have made it feel almost seamless, which makes the engine a lot of fun to play with. <a href="https://love2d.org/wiki/Tutorial:Physics" rel="nofollow">https://love2d.org/wiki/Tutorial:Physics</a>
I discovered LÖVE sometime around this february. We have a Game-making group at university, so I wanted to show them too. All went well until we looked at the libraries :/
This has been posted in some form or another a couple times, but, having written a few thing with Löve I absolutely recommend it, especially if you're looking for something to learn Lua but can't think of a project to start with.