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FC8 – Faster 68K Decompression (2016)

34 pointsby electricantover 1 year ago

3 comments

thomasmgover 1 year ago
I wonder how it compares against LZ4 for the same platform: <a href="https:&#x2F;&#x2F;github.com&#x2F;arnaud-carre&#x2F;lz4-68k">https:&#x2F;&#x2F;github.com&#x2F;arnaud-carre&#x2F;lz4-68k</a> . Specially because this LZ4 implementation doesn&#x27;t use a table, it seems.
dansalvatoover 1 year ago
This is great stuff. I came across this article recently since I&#x27;ve been working on an Amiga game and will soon be evaluating my options for compressing level data. That&#x27;s one of my favorite things about writing a game for classic hardware—we can take full advantage of modern tools and easy access to decades of documented experience in order to achieve new limits that were not previously possible.<p>Besides, it&#x27;s a joy to code in 68k Assembly. Not without its quirks, but it&#x27;s a very pleasant and readable instruction set.
dd_xploreover 1 year ago
Nice