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Unity adding a fee for each time a game is installed

8 pointsby MichaelEstesover 1 year ago

1 comment

sp332over 1 year ago
I only follow a few game developers on social media, but man they are all dropping Unity like it&#x27;s poison.<p><i>&quot;Fun&quot; thought experiment with Unity&#x27;s new pricing model: If you made a game that just reached $200K in revenue at a 50&#x2F;50 publisher split, and you decided to support say, this charity bundle for Racial Justice, you&#x27;d end up up to $60K in debt.</i> <a href="https:&#x2F;&#x2F;nitter.net&#x2F;istitz&#x2F;status&#x2F;1701628163686805785" rel="nofollow noreferrer">https:&#x2F;&#x2F;nitter.net&#x2F;istitz&#x2F;status&#x2F;1701628163686805785</a><p><i>I spent most of the time I&#x27;ve been trying to run a game company regretting the early decision to not use Unity for my project. But reading this, I&#x27;m really, really, *really* glad I don&#x27;t have Unity anywhere in my stack</i> <a href="https:&#x2F;&#x2F;mastodon.social&#x2F;@mcc&#x2F;111052636509800322" rel="nofollow noreferrer">https:&#x2F;&#x2F;mastodon.social&#x2F;@mcc&#x2F;111052636509800322</a><p>Today, Godot (a competing game engine) announced their plans for funding core development: donations. <a href="https:&#x2F;&#x2F;fund.godotengine.org&#x2F;" rel="nofollow noreferrer">https:&#x2F;&#x2F;fund.godotengine.org&#x2F;</a>
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