TE
TechEcho
Home24h TopNewestBestAskShowJobs
GitHubTwitter
Home

TechEcho

A tech news platform built with Next.js, providing global tech news and discussions.

GitHubTwitter

Home

HomeNewestBestAskShowJobs

Resources

HackerNews APIOriginal HackerNewsNext.js

© 2025 TechEcho. All rights reserved.

Bitty Engine: An itty bitty game engine

204 pointsby user8501over 1 year ago

11 comments

otachackover 1 year ago
I love these projects so much. It must be exhilarating to work on them and I'm very tempted to work on one myself as a side project/self learning experience.
评论 #37498960 未加载
评论 #37499243 未加载
_gabe_over 1 year ago
That Lua debugger/editor with ImGui looks awesome! I’ve been wanting to do a similar project since Lua makes the API for creating breakpoints and stuff pretty easy. Styling ImGui to look like a normal code editor must have been no easy task though.
评论 #37500243 未加载
3seashellsover 1 year ago
The world learns lua one game at a time. All it needs is decent standardization comitee and a better packages/module system. Lua rocks
评论 #37510654 未加载
hinkleyover 1 year ago
I have been contemplating lately if we need something like either the early days of computer games or the heyday of the Demo Scene, where people make amusements that are meant to run on embedded computers.<p>I&#x27;m not quite sure what that should look like, but in particular making physical puzzles driven by say an STM32 chip could be cool. Especially if you can have it change the rules of the game once you&#x27;ve solved one puzzle.<p>Anyway, teeny tiny game engines brings that whole line of thinking back up for me.
评论 #37502598 未加载
brucethemoose2over 1 year ago
&gt; around 10MB with an empty project<p>I wonder if one could fit the active parts of a entire game inside an X3D CPU&#x27;s 96MB of L3.<p>Think of the performance!
glonqover 1 year ago
I played around with Construct2 a lot once upon a time, but never followed them to 3 because the product got a bit too expensive for me has a hobbyist.<p>How does this compare to that, besides the obviously nicer cost?
dale_glassover 1 year ago
Why those limits? 256 colors? 1024x1024?<p>That seems more of an intentionally self-imposed limit that something that happens naturally in any way.
评论 #37506168 未加载
tfrutuosoover 1 year ago
I was looking for this to surprise the missus with her own JRPG for her birthday. Thanks!
评论 #37499351 未加载
josephcsibleover 1 year ago
I&#x27;d really like this if it were actually entirely FOSS, and even more so if it didn&#x27;t support &quot;code and asset obfuscating&quot;.
40fourover 1 year ago
Silly question from a web dev who has never written a line of Lua before (or delved into game development). What is it about the language that make it such a good fit for game development? Seems like every time I come across these engines, or read stuff about game development in general, Lua is always the language of choice. Can anyone explain it in a nutshell for me? Thanks
评论 #37501143 未加载
评论 #37505357 未加载
评论 #37500839 未加载
评论 #37500812 未加载
评论 #37502425 未加载
评论 #37500852 未加载
评论 #37503651 未加载
评论 #37500948 未加载
jokoonover 1 year ago
I know I&#x27;m going to bring down the mood, but that kind of engine should support android as a priority.<p>Godot does it, and it&#x27;s an awesome alternative to Android Studio.<p>EDIT: although it supports WASM, and I&#x27;m curious how well does WASM works on mobile...
评论 #37501872 未加载
评论 #37503768 未加载
评论 #37501500 未加载