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Developers fight back against Unity’s new pricing model

29 pointsby arihantparsoyaover 1 year ago

5 comments

kruuuderover 1 year ago
This sounds so much like the Reddit drama. I doubt that this pushback matters. They expected the negative feedback, for sure, did the math, and decided that it&#x27;s still worth it.<p>u&#x2F;spez was right, I guess. &quot;The protest over the API changes will pass&quot;.
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Yainaover 1 year ago
Seems like an unattractive pricing model for developers.<p>Why would you tie your pricing to something like installs, which is completely unrelated to the profits the game is making.<p>This just means that developers will still have to pay install fees for their old games, as people re-install them on different machines, while not making a lot of profits in sales from that game anymore. Developers might be incentivized to remove older games from libraries like steam.
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lionkorover 1 year ago
Am I missing something in Unity&#x27;s new pricing model? They want a cut, ranging anywhere from 0.02 to 0.2 USD per install of the game, if you sell more than somwthing like 100k or 1 million copies. Sounds reasonable? Who feels they&#x27;ve been shafted by this? Raise your game price by that much and you&#x27;re good, no?
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inparenover 1 year ago
Thinking about learning game dev, but just curious about what features unity have which open source game engines are missing ?
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pelasacoover 1 year ago
As indie game developer myself, again: It only affect people developing mobile games, which mostly are full of ads and are super addictive. I see people trying now to get attraction to godot and etc, but the fact is that mostly &quot;game studios&quot; affected by the new pricing model, are studios releasing mediocre mobile apps, full of ads, addictive, which are just money grab. I for sure dont support Unity, I don&#x27;t like their new strategies, the ironsource thing, but looking who is affected by that, basically are companies developing &quot;games&quot; that IMO shouldn&#x27;t even exist.
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