This sounds so much like the Reddit drama. I doubt that this pushback matters. They expected the negative feedback, for sure, did the math, and decided that it's still worth it.<p>u/spez was right, I guess. "The protest over the API changes will pass".
Seems like an unattractive pricing model for developers.<p>Why would you tie your pricing to something like installs, which is completely unrelated to the profits the game is making.<p>This just means that developers will still have to pay install fees for their old games, as people re-install them on different machines, while not making a lot of profits in sales from that game anymore. Developers might be incentivized to remove older games from libraries like steam.
Am I missing something in Unity's new pricing model? They want a cut, ranging anywhere from 0.02 to 0.2 USD per install of the game, if you sell more than somwthing like 100k or 1 million copies. Sounds reasonable? Who feels they've been shafted by this? Raise your game price by that much and you're good, no?
As indie game developer myself, again: It only affect people developing mobile games, which mostly are full of ads and are super addictive. I see people trying now to get attraction to godot and etc, but the fact is that mostly "game studios" affected by the new pricing model, are studios releasing mediocre mobile apps, full of ads, addictive, which are just money grab. I for sure dont support Unity, I don't like their new strategies, the ironsource thing, but looking who is affected by that, basically are companies developing "games" that IMO shouldn't even exist.